Hi, I’m Kevin Braber, a Dutch 3D Generalist based in Heerenveen. Over the past decade I’ve created high- and low-poly 3D models, textures, lighting, and renders for a range of projects—from VR experiences to TV pre-production and game assets. I enjoy shaping ideas into polished visuals and optimizing pipelines for efficient production. I work across modeling, texturing, animation, and post‑production using tools like Maya, Blender, Unreal Engine, Substance Painter, and the Adobe Creative Suite. I’m excited to collaborate with cross-discipline teams, refine workflows, and deliver consistently high-quality results on schedule.

Kevinbraber.nl

Hi, I’m Kevin Braber, a Dutch 3D Generalist based in Heerenveen. Over the past decade I’ve created high- and low-poly 3D models, textures, lighting, and renders for a range of projects—from VR experiences to TV pre-production and game assets. I enjoy shaping ideas into polished visuals and optimizing pipelines for efficient production. I work across modeling, texturing, animation, and post‑production using tools like Maya, Blender, Unreal Engine, Substance Painter, and the Adobe Creative Suite. I’m excited to collaborate with cross-discipline teams, refine workflows, and deliver consistently high-quality results on schedule.

Available to hire

Hi, I’m Kevin Braber, a Dutch 3D Generalist based in Heerenveen. Over the past decade I’ve created high- and low-poly 3D models, textures, lighting, and renders for a range of projects—from VR experiences to TV pre-production and game assets. I enjoy shaping ideas into polished visuals and optimizing pipelines for efficient production.

I work across modeling, texturing, animation, and post‑production using tools like Maya, Blender, Unreal Engine, Substance Painter, and the Adobe Creative Suite. I’m excited to collaborate with cross-discipline teams, refine workflows, and deliver consistently high-quality results on schedule.

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Language

Dutch
Fluent
English
Fluent

Work Experience

3D Generalist at Freelance
January 1, 2015 - November 26, 2025
High- and low-poly modeling, retopology, texturing, materials, rendering, animation, video editing, and content creation for various companies.
Lead 3D Artist / Producer at Reblika
October 1, 2024 - October 1, 2024
Developing high-quality 3D models, textures, and materials for in-game and rendered assets. Optimizing models from other 3D artists for integration into (render) pipelines and game engines. Cleaning up and refining 3D scans. Carrying out feedback rounds and quality control to ensure team consistency.
3D Generalist at Mediaheads
October 1, 2015 - October 1, 2015
Product Design, 3D modeling, Texturing, Lighting, Rendering, Post-processing.
3D Generalist at E2-Projects
January 1, 2009 - January 1, 2009
3D modeling, Texturing, Lighting, Rendering, Post-processing.

Education

Bachelor at NHL Hogeschool
January 1, 2010 - January 1, 2015
Mediavormgever at Friesland College
January 1, 2007 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet