If you’re reading this, you’re already curious enough to want to know a bit about who I am and how I got here. I began my journey into 3D art during the early days of Covid, when everyone was confined to their homes. One night, while watching a movie, I found myself wondering why I couldn’t create the kinds of visuals I was seeing on screen. That question sparked a deep curiosity, and I started teaching myself everything I could about 3D design and animation. I quickly fell in love with the craft and the endless possibilities it offered. That passion eventually led me to pursue formal training in 3D Animation, where I maintained a 4.0 GPA throughout my entire college attendance. During my studies, I earned multiple awards and had one of my digital pieces recognized for excellence in modeling, texturing, and lighting. Now, six years into this journey, I have a strong understanding of the full 3D production pipeline, as well as the communication and collaboration skills needed to work effectively with teams and clients. I’m always excited to help bring new ideas to life and push the boundaries of what people believe is possible. For full project breakdowns and stories behind my portfolio pieces, you can visit my website: _Website not available. Sign in: https://www.twine.net/signup_

BradSczech

If you’re reading this, you’re already curious enough to want to know a bit about who I am and how I got here. I began my journey into 3D art during the early days of Covid, when everyone was confined to their homes. One night, while watching a movie, I found myself wondering why I couldn’t create the kinds of visuals I was seeing on screen. That question sparked a deep curiosity, and I started teaching myself everything I could about 3D design and animation. I quickly fell in love with the craft and the endless possibilities it offered. That passion eventually led me to pursue formal training in 3D Animation, where I maintained a 4.0 GPA throughout my entire college attendance. During my studies, I earned multiple awards and had one of my digital pieces recognized for excellence in modeling, texturing, and lighting. Now, six years into this journey, I have a strong understanding of the full 3D production pipeline, as well as the communication and collaboration skills needed to work effectively with teams and clients. I’m always excited to help bring new ideas to life and push the boundaries of what people believe is possible. For full project breakdowns and stories behind my portfolio pieces, you can visit my website: _Website not available. Sign in: https://www.twine.net/signup_

Next availability:
June 10, 2026

If you’re reading this, you’re already curious enough to want to know a bit about who I am and how I got here.

I began my journey into 3D art during the early days of Covid, when everyone was confined to their homes. One night, while watching a movie, I found myself wondering why I couldn’t create the kinds of visuals I was seeing on screen. That question sparked a deep curiosity, and I started teaching myself everything I could about 3D design and animation. I quickly fell in love with the craft and the endless possibilities it offered.

That passion eventually led me to pursue formal training in 3D Animation, where I maintained a 4.0 GPA throughout my entire college attendance. During my studies, I earned multiple awards and had one of my digital pieces recognized for excellence in modeling, texturing, and lighting. Now, six years into this journey, I have a strong understanding of the full 3D production pipeline, as well as the communication and collaboration skills needed to work effectively with teams and clients.

I’m always excited to help bring new ideas to life and push the boundaries of what people believe is possible.

For full project breakdowns and stories behind my portfolio pieces, you can visit my website: Website not available. Sign in: https://www.twine.net/signup

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Work Experience

Drill Bit Fabricator at Halliburton
June 8, 2017 - June 8, 2020
Constructed drill bit molds, through assembly line practices, for oil rigs; both on and off shore.
Content Creator at Youtube
June 30, 2020 - January 18, 2022
I started creating content on Youtube shortly after Covid hit America. It was a tough time and I wanted to do something new. I took a risk and the channel took off. I was a reacting content creator. I amassed a following of 10.5K subscribers, held charities, managed multiple social media accounts, hosted contests, created educational material, and created a safe and entertaining environment for the niche I was involved in. This is also where I learned the fundamentals of my 3D experience, as incorporated my self-taught learning to my channel content.

Education

AAS Visual Communications | 3D Animation at Lone Star College | Kingwood, Tx
January 15, 2024 - May 16, 2026
My degree focus was for 3D Animation but I accumulated all the knowledge it takes to complete a full pipeline as a 3D Generalist. I studied everything from concept to deliverables. This includes concept design, script writing, story boarding, 3D modeling, UV mapping, texturing, lighting, rendering, animation, sound design, composition, and editing techniques. This also entails the ability to discuss the progress throughout the entire process with the client until the product has been delivered. All of this was accumulated on top of the 4 years I had already taught myself the basics.

Qualifications

Certified 3D Animator
June 15, 2024 - May 16, 2026
My degree in college was accompanied with a certification in 3D Animation
Lone Star College (Kingowood, Tx) | 2026 Artshow Winner - Best 3D Modeling, Texturing, and Lighting in an Animation
May 7, 2026 - May 7, 2026
    The Gate Valve

    This project involved producing a demonstration video explaining the operational mechanics of a gate valve. Throughout the process, I encountered a number of technical and creative challenges that ultimately helped me realize how much I enjoy developing presentation‑style videos. The experience was both engaging and rewarding, as it required me to determine the most effective way to visually communicate the product’s function while delivering a clear and professional narration of its purpose.

    View the full story at my portfolio - https://www.bradsczech.com/portfolio

    Play the Game

    This Project was a practice in forward kinematics and inanimate object movement. It utilized timing, motion, and problem solving within the story to tell about the adventures of a household flea playing a board game that was left abandoned in the living room by the residents of the house. There’s a fun ending, so I hope you enjoy.

    Get the full story at my portfolio - https://www.bradsczech.com/portfolio