I'm a freelance 3D animator and rigging artist with experience across the full production pipeline, from pre-production and storyboarding through character animation, asset creation, rigging, rendering, and engine integration. My work spans humanoid and quadruped character rigs, organic and hard surface modeling, and environment art. I'm comfortable working across Blender, Maya, and Unreal Engine, and I enjoy building pipelines and workflows that make production smoother for everyone involved. I'm a generalist with a particular focus on character work—whether that's animating a shot from scratch, building a rig, or refining an existing one to perform the way it needs to. Always open to connecting with other creatives, collaborators, and studios.

Brandon Teta

I'm a freelance 3D animator and rigging artist with experience across the full production pipeline, from pre-production and storyboarding through character animation, asset creation, rigging, rendering, and engine integration. My work spans humanoid and quadruped character rigs, organic and hard surface modeling, and environment art. I'm comfortable working across Blender, Maya, and Unreal Engine, and I enjoy building pipelines and workflows that make production smoother for everyone involved. I'm a generalist with a particular focus on character work—whether that's animating a shot from scratch, building a rig, or refining an existing one to perform the way it needs to. Always open to connecting with other creatives, collaborators, and studios.

Available to hire

I’m a freelance 3D animator and rigging artist with experience across the full production pipeline, from pre-production and storyboarding through character animation, asset creation, rigging, rendering, and engine integration.

My work spans humanoid and quadruped character rigs, organic and hard surface modeling, and environment art. I’m comfortable working across Blender, Maya, and Unreal Engine, and I enjoy building pipelines and workflows that make production smoother for everyone involved.

I’m a generalist with a particular focus on character work—whether that’s animating a shot from scratch, building a rig, or refining an existing one to perform the way it needs to.

Always open to connecting with other creatives, collaborators, and studios.

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Work Experience

Freelance Animator and Rigging Artist at Self-employed / Freelance (Gainesville, FL & Long Island, NY)
October 1, 2025 - Present
Implemented procedures to move from pre-production into 3D production, facilitating communication between teams to ensure a seamless development process without compromising the team's creative vision. Built pipelines to transfer 3D assets from Blender to Unreal Engine, accelerating production speed. Created 3D assets in Blender and Maya, including humanoid and quadruped character rigs, props, and environment pieces for an independent game project. Collaborated with pre-production teams to develop animation-ready storyboards. Set up scenes for rendering in Maya and Blender, including volumetrics and lighting, and performed multiple render passes, incorporating client feedback. Handled retopology, UV mapping, weight painting and the application of corrective bones and blend shapes on client-provided models and rigs.
Language Specialist at Innodata
June 1, 2024 - October 1, 2025
Collaborated with a remote team to establish standards and procedures for the training and development of user-facing language models. Provided text-rich training data through prompt and response authoring. Drove the completion of 7 successful model pilots, spanning factuality, creative writing, and video captioning. Consistently processed a high task volume while achieving the lowest average handling time in my cohort, maintaining a 98% accuracy rating throughout tenure.

Education

BA in Digital Arts and Sciences at University of Florida
January 11, 2030 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming