I’m a freelance 3D animator and rigging artist with experience across the full production pipeline, from pre-production and storyboarding through character animation, asset creation, rigging, rendering, and engine integration.
My work spans humanoid and quadruped character rigs, organic and hard surface modeling, and environment art. I’m comfortable working across Blender, Maya, and Unreal Engine, and I enjoy building pipelines and workflows that make production smoother for everyone involved.
I’m a generalist with a particular focus on character work—whether that’s animating a shot from scratch, building a rig, or refining an existing one to perform the way it needs to.
Always open to connecting with other creatives, collaborators, and studios.
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