UX designer with 2+ years of experience designing for multiple devices, involving AI/AR apps, service websites, and in-house schedule management tools from 0→1 in a fast-paced startup environment. Passionate about solving complex user flow and interaction challenges through research-driven design and prototyping. Skilled in Figma, Unity, user research, prototyping with Claude AI, and collaborating with product managers and engineers to turn ideas into impactful solutions.

Brandon Tsukano

UX designer with 2+ years of experience designing for multiple devices, involving AI/AR apps, service websites, and in-house schedule management tools from 0→1 in a fast-paced startup environment. Passionate about solving complex user flow and interaction challenges through research-driven design and prototyping. Skilled in Figma, Unity, user research, prototyping with Claude AI, and collaborating with product managers and engineers to turn ideas into impactful solutions.

Available to hire

UX designer with 2+ years of experience designing for multiple devices, involving AI/AR apps, service websites, and in-house schedule management tools from 0→1 in a fast-paced startup environment. Passionate about solving complex user flow and interaction challenges through research-driven design and prototyping. Skilled in Figma, Unity, user research, prototyping with Claude AI, and collaborating with product managers and engineers to turn ideas into impactful solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Japanese
Fluent

Work Experience

Co-Founder, Product Designer & Engineer at Visionary Loop
January 1, 2025 - Present
Pitched and secured $20,000 from Snap Inc.’s Accelerator by articulating and presenting product-market fit and technical feasibility to stakeholders. Formed a cross-functional team (2 designers, 2 engineers) after a hackathon to build an AI-powered AR application supporting creative workflows for artists and hobbyists. Defined product vision and strategy, guiding 0 → 1 UX—from user research and wireframing to interactive prototyping and interface design with ProtoPie, After Effects, and Claude AI. Designed and implemented 3D interaction systems in Lens Studio using TypeScript and JavaScript with Cursor AI and Claude AI, enabling artists to complete complex AR workflows 80% faster. Collaborated across engineering, PMs, and investors to align on product vision, feasibility, and business goals.
Product Designer at Freelance
October 1, 2024 - Present
Redesigned the scheduling management system for an early-stage startup using Figma, resolving critical usability issues and increasing task completion by 80%.
Experience Designer at Visualize Inc.
February 1, 2023 - February 1, 2024
Reduced client operational costs by 24% by producing immersive virtual walkthroughs of pre-built structures using Unity and Unreal Engine; collaborated with engineers and clients to translate needs into design.
Architectural Designer at Katagiri Architecture + Design
July 1, 2021 - August 1, 2022
Led and managed two international projects simultaneously from initial concept to final delivery. Designed and exhibited a concept pavilion made entirely of paper, selected for international recognition, demonstrating innovative problem-solving, rapid prototyping, and human-centered design.
Experience Designer at Visualiz Inc. (Japan)
February 1, 2023 - February 1, 2024
Reduced client operational costs by 24% by producing immersive virtual walkthroughs of prebuilt structures using Unity and Unreal Engine; collaborated closely with engineers and maintained active listening to clients' needs; conducted usability testing and delivered annotated design specs prior to handoff.
Architectural Designer at Katagiri Architecture & Design
July 1, 2021 - August 1, 2022
Led and managed two international projects from initial concept to final delivery; designed and exhibited a concept pavilion made entirely of paper, selected for international recognition; demonstrated innovative problem-solving, rapid prototyping, and human-centered design.

Education

Bachelors of Art - Architecture at University of California, Berkeley
August 13, 2018 - May 15, 2020
Bachelor of Arts, BA in Architecture at UC Berkeley
January 11, 2030 - May 11, 2026
User Experience Design Immersive at General Assembly
January 11, 2030 - May 11, 2026
Bachelor of Arts at UC Berkeley
January 11, 2030 - May 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Media & Entertainment, Software & Internet, Professional Services
    paper https://www.brtsukano.com/works/shazam

    App Redesign

    A redesign for a music recognition app with a team of 3, to increase user engagement by allowing them to discover music universally.
    ・Orchestrated a usability test, surpassing the initial goal of 30 seconds to over 1 minute of user interaction with Shazam to discover music.
    ・Ideated user flow by conducting 5 user interviews, gathering actionable insights through heuristic and competitive research, and creating 2 personas.
    ・Designed an engaging app prototype in Figma, integrating WCAG guidelines, usability testing feedback, and insights from the official Shazam study guide, achieving a 100% completion rate for all users.

    paper Chefpost

    https://www.twine.net/signin

    UX Designer & Researcher
    ・Focused on redesigning the backend portal for the chef and administrator to improve task completion rate and lower the click path to simplify the users’ tasks.
    ・Conducted user testing with 5 participants to identify potential pain points, incorporating user-specific feedback to resolve navigation issues in the portal.
    ・Proposed a responsive interface in Figma for scheduling and booking management, resulting in a 100% user completion rate.

    paper SAMMA

    https://www.twine.net/signin

    Built community-oriented spaces by empathizing with clients’ needs and transforming complex concepts into visually appealing and user-friendly experiences.
    ・Produced innovative 3D virtual walkthroughs for prebuilt buildings, accelerating sales speed and reducing operational costs by 20% for the client.
    ・Collaborated with vendors and contractors to integrate feedback, improving functionality, aesthetics, and ensuring seamless, cohesive user experiences.