Sasha Kharsyuk is a concept artist with strong experience in stylized art, specializing in visual development and creature design, and backed by collaborative video-game production. He is passionate about worldbuilding and enjoys turning exciting ideas into clear, production-ready visuals. Sasha is communicative and efficient, constantly practicing a wide range of concept art skills to improve craft and push creativity. She also stays grounded through observational life drawing at farms, zoos, shelters, and wildlife centers, and is open to discussing their sketchbook and process.

Sasha Kharsyuk

Sasha Kharsyuk is a concept artist with strong experience in stylized art, specializing in visual development and creature design, and backed by collaborative video-game production. He is passionate about worldbuilding and enjoys turning exciting ideas into clear, production-ready visuals. Sasha is communicative and efficient, constantly practicing a wide range of concept art skills to improve craft and push creativity. She also stays grounded through observational life drawing at farms, zoos, shelters, and wildlife centers, and is open to discussing their sketchbook and process.

Available to hire

Sasha Kharsyuk is a concept artist with strong experience in stylized art, specializing in visual development and creature design, and backed by collaborative video-game production. He is passionate about worldbuilding and enjoys turning exciting ideas into clear, production-ready visuals.

Sasha is communicative and efficient, constantly practicing a wide range of concept art skills to improve craft and push creativity. She also stays grounded through observational life drawing at farms, zoos, shelters, and wildlife centers, and is open to discussing their sketchbook and process.

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Work Experience

Lead artist at Deadplate (Staffordshire University senior collaboration project)
March 1, 2026 - April 30, 2026
Senior collaboration role overseeing a team of 14 artists and steering overall art direction. Provided close communication and feedback with 3D and concept artists through paint-overs, meetings, and discussions to align visual quality and production needs.
Concept artist at Small Fish
June 1, 2024 - Present
Freelance concept and stylized character design, plus illustration work for menu/loading screens. Supports projects that include mainly stylized art with occasional realism/semi-realism elements. Contributes to the upcoming project My Summer Cottage (art available on request).
2D Material artist at Orbifold Studios, Nvidia (Half-Life 2 RTX Remix)
March 1, 2024 - January 1, 2025
Remastered 2D graffiti textures for Half-Life 2 RTX Remix using hand-drawn methods and replication in Photoshop and Substance Painter. Produced and processed high-resolution (8k) textures and supported Source engine 2D texturing contributions for multiple projects and community work.

Education

BA Hons Concept Art for Games and Film at University of Staffordshire
January 1, 2023 - January 1, 2026
Fine Art (B), Film Studies (B), EPQ (B) at The Henley College
January 1, 2021 - January 1, 2023
Video-game production (M2 College years) at M2 College
January 1, 2022 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment