I’m an independent game developer and 3D artist from Markham, Ontario, focused on creating low-poly, game-ready assets and building playable experiences. I develop and publish projects using the Godot engine and GDScript, and I enjoy designing mechanics, UI, and the overall player-facing feel of games. I also bring a strong 3D modeling workflow with Blender, including creating custom low-poly models and materials (including PBR textures) tailored for real-time use. Beyond development and art, I value community support and have managed game bug reports and community spaces like leaderboards to keep projects moving forward.

Brendan Taylor

I’m an independent game developer and 3D artist from Markham, Ontario, focused on creating low-poly, game-ready assets and building playable experiences. I develop and publish projects using the Godot engine and GDScript, and I enjoy designing mechanics, UI, and the overall player-facing feel of games. I also bring a strong 3D modeling workflow with Blender, including creating custom low-poly models and materials (including PBR textures) tailored for real-time use. Beyond development and art, I value community support and have managed game bug reports and community spaces like leaderboards to keep projects moving forward.

Available to hire

I’m an independent game developer and 3D artist from Markham, Ontario, focused on creating low-poly, game-ready assets and building playable experiences. I develop and publish projects using the Godot engine and GDScript, and I enjoy designing mechanics, UI, and the overall player-facing feel of games.

I also bring a strong 3D modeling workflow with Blender, including creating custom low-poly models and materials (including PBR textures) tailored for real-time use. Beyond development and art, I value community support and have managed game bug reports and community spaces like leaderboards to keep projects moving forward.

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Work Experience

Independent Game Developer / 3D artist
January 1, 2020 - Present
Developed and published independent games using Godot and GDScript. Created low-poly models with custom material textures in Blender and prepared game-ready assets. Designed and implemented game mechanics, UI, and additional features, with an emphasis on practical integration and polish. Managed community activities including handling game bug reports and maintaining leaderboards to support player feedback and ongoing improvement.

Education

Self taught at Self taught (Game development and 3D art)
January 11, 2030 - August 30, 2026

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment