Brent Somermeyer
I’m Brent Somermeyer, a hybrid analog/digital audio engineer, producer, DJ, and musician with 15+ years of experience across studios, broadcasts, corporate events, and arena productions.
About
I’m Brent Somermeyer, a hybrid analog/digital audio engineer, producer, DJ, and musician with 15+ years of experience across studios, broadcasts, corporate events, and arena productions. I serve as A1 Audio Engineer at Ball Arena for the Denver Nuggets and Colorado Avalanche, and I also run Catadawn Studios end to end—pairing Pro Tools with high-end analog equipment to deliver top-tier mixing and mastering for the best consumer listening experience.
I’m passionate about sound quality and detail, whether I’m tuning and maintaining arena-wide systems with DSP and digital consoles, supporting high-fidelity live connections with touring teams, or creating original music and sound design as Yung Lurch. I perform on piano, drums, and percussion, and I enjoy modern workflows too—working with tools like Wwise/FMOD, binaural/spatial recording techniques, and emerging AI/audio tech and Python scripting to improve production and workflow.
- 12 years' experience
- Joined September 2026
Industry experience
- Media & Entertainment
- Education
- Professional Services
Work experience
Serve as A1 Audio Engineer for arena productions, including NBA and NHL game-day audio. Mix arena broadcasts and manage audio for multiple videos, film, and voice talent, while setting up, operating, and maintaining PA audio systems, LED walls, projectors, and lighting for corporate events and concerts. Collaborate with touring FOH mixers to keep a clean, high-fidelity signal path between in-house and external production. Calibrate arena-wide audio systems using DSP programming and digital mixing boards, defining and implementing audio signal flow throughout the venue.
Create original music and soundscapes and perform as a DJ in open-format and electronic dance music styles. DJ for weddings, graduations, and corporate events, while maintaining multiple venue residencies (including Black Box, Pon Pon, and Partners in Crime).
Run Catadawn Studios end to end, managing recording, mixing, and mastering with both analog and digital equipment. Produce audio for consumer playback, live shows, art installations, and film, including original sound design and binaural/stereo foley mic techniques for realistic spatial character. Record and produce voice-over for broadcast, podcast, IVR systems, conversational AI, and text-to-speech workflows. Edit and restore audio by removing artifacts and applying processing in Pro Tools, Wavelab, Logic Pro, Ableton, and other DAWs, while maintaining high-end analog gear such as tape machines, mixing consoles, and outboard equipment.
Education
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