Senior Animator and Rigger previously shipped production characters, with 10+ years of professional experience spanning interactive media, immersive installations, and 3D production. Deep expertise in Blender and Maya with full character pipeline ownership. Rigging and keyframe animation through final delivery. Comfortable working in small, fast-moving teams.

Senior Animator and Rigger previously shipped production characters, with 10+ years of professional experience spanning interactive media, immersive installations, and 3D production. Deep expertise in Blender and Maya with full character pipeline ownership. Rigging and keyframe animation through final delivery. Comfortable working in small, fast-moving teams.

Available to hire

Senior Animator and Rigger previously shipped production characters, with 10+ years of professional experience spanning interactive media, immersive installations, and 3D production. Deep expertise in Blender and Maya with full character pipeline ownership. Rigging and keyframe animation through final delivery. Comfortable working in small, fast-moving teams.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Animator & Rigger at Ninja Kiwi
January 1, 2025 - December 31, 2026
Shipped fully rigged and animated characters in game, taking both from concept through production-ready delivery. Contributed animation and rigging work to an unannounced title within a small team, maintaining quality bar and pipeline consistency across all assets. Owned the full character pipeline in Blender and Unity. Modeling support, rigging, keyframe animation, and engine integration. Collaborated closely with design and engineering to ensure animations performed correctly within Unity's real-time constraints.
3D Animator & Rigger at Big Howl
January 1, 2024 - Present
Modeled, rigged, textured, and animated 3D characters and props in Blender for short-form animation projects including music videos.
Interactive Media Specialist at AECOM
January 1, 2016 - Present
Led 3D modeling and animation efforts for interactive and immersive installations. Spearheaded AR/VR development alongside graphic design and web work, delivering multimedia solutions across digital, print, and exhibit formats serving clients including SEPTA, PennDOT, and the Office of Historic Preservation in Boston. Managed full project lifecycles from brief through delivery, consistently exceeding client expectations on high-visibility public-sector projects.
Research Assistant at Drexel University
January 1, 2016 - December 31, 2017
Created 3D modeling assets for interactive academic environments using Maya and Blender in collaboration with a multidisciplinary research team.

Education

MS at Drexel University
January 11, 2030 - May 13, 2026
BA at Penn State University
January 11, 2030 - May 13, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment