I'm Brian Howell, a Senior Game Engineer who thrives on building immersive experiences in Unity, AR/VR, and Web3-enabled multiplayer environments. I lead cross-functional, international teams to deliver scalable, high-quality games across mobile, web, and VR platforms, always focusing on performance, security, and player-centric design. I enjoy shaping ambitious projects from concept to live operations, optimizing systems for retention and monetization, and bridging gameplay with cutting-edge technologies. My approach blends solid OOP, AI-driven gameplay, UI/UX considerations, and robust backend/frontend integration to create engaging, reliable experiences for players around the world.

Brian Howell

I'm Brian Howell, a Senior Game Engineer who thrives on building immersive experiences in Unity, AR/VR, and Web3-enabled multiplayer environments. I lead cross-functional, international teams to deliver scalable, high-quality games across mobile, web, and VR platforms, always focusing on performance, security, and player-centric design. I enjoy shaping ambitious projects from concept to live operations, optimizing systems for retention and monetization, and bridging gameplay with cutting-edge technologies. My approach blends solid OOP, AI-driven gameplay, UI/UX considerations, and robust backend/frontend integration to create engaging, reliable experiences for players around the world.

Available to hire

I’m Brian Howell, a Senior Game Engineer who thrives on building immersive experiences in Unity, AR/VR, and Web3-enabled multiplayer environments. I lead cross-functional, international teams to deliver scalable, high-quality games across mobile, web, and VR platforms, always focusing on performance, security, and player-centric design.

I enjoy shaping ambitious projects from concept to live operations, optimizing systems for retention and monetization, and bridging gameplay with cutting-edge technologies. My approach blends solid OOP, AI-driven gameplay, UI/UX considerations, and robust backend/frontend integration to create engaging, reliable experiences for players around the world.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Game Engineer at Exyte
March 1, 2023 - November 17, 2025
Led cross-functional teams of 4–7 developers and designers on international gaming projects. Architected and launched a real-time multiplayer metaverse experience using Photon Fusion and AWS, with integrated blockchain functionality. Optimized multiplayer performance, reducing latency and enhancing server stability. Implemented NFT-based features and wallet connectivity to boost user engagement, and integrated Agora.io for voice/video/chat to improve retention. Developed monetization systems (IAP, ads, mediation) and optimized mobile VR performance on Meta Quest 2.
Unity AR/VR Engineer at Empat
November 1, 2022 - November 1, 2022
Managed and launched 6+ multiplayer titles across Android, iOS, and WebGL. Developed high-performance Unity DOTS-based games, achieving memory reduction and smoother gameplay. Integrated blockchain wallets and NFT systems, boosting daily active users. Collaborated on AI-driven WebGL projects with Convai SDK and React.js, building a bridge for API communication. Implemented secure P2E payment gateways and used Azure PlayFab for leaderboards, cloud saves, and analytics. Achieved 5M+ global downloads with strong retention and session times; led A/B testing to improve conversions.
Unity Game Developer at CMOLDS
July 1, 2018 - July 1, 2018
Developed and launched 8+ mobile games across casual, horror, hyper-casual, and hybrid genres. Engineered cloud-connected multiplayer with MLAPI and Firebase, achieving high synchronization accuracy. Improved app load times, mentored junior developers, and established robust QA/CI/CD workflows. Integrated Firebase Analytics and remote config for real-time feature tuning and user segmentation; collaborated with international clients across full lifecycle.
Unity AR/VR Engineer at Empat
September 1, 2018 - November 1, 2022
Managed and launched 6+ multiplayer titles across Android, iOS, and WebGL. Built high-performance RTS and Puzzle games using Unity DOTS (40% memory reduction). Integrated blockchain wallets and NFT systems (50% increase in Unique Daily Active Users). Collaborated on AI-driven WebGL projects with Convai SDK and React.js, establishing a seamless frontend-backend bridge. Implemented secure play-to-earn payment gateways (200K+ transactions/month) and leveraged Azure PlayFab for real-time leaderboards, cloud saves, and analytics. Achieved 5M+ global downloads with 54% Day-1 retention and 30+ minutes session time; led A/B testing improving conversions by 38%.
Unity Game Developer at CMOLDS
May 1, 2010 - July 1, 2018
Developed and launched 8+ mobile games across casual, horror, hyper-casual, and hybrid genres for iOS and Android. Engineered cloud-connected multiplayer using MLAPI and Firebase with 98% synchronization accuracy. Improved app load times by 50% and enhanced UI/UX through responsive design. Mentored a team of 3 junior developers, established Git workflows across multiple teams, and led QA/CI/CD processes, boosting build success rates by 70%. Collaborated with international clients across pre-production to release lifecycle.

Education

Bachelor of Computer Science at Nova Southeastern University
September 1, 2005 - November 1, 2009
Bachelor of Computer Science at Nova Southeastern University
September 1, 2005 - November 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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