Hello, I am Yuantao Li (also known as Brian). I’m a Music Technology graduate student at New York University, specializing in interactive music systems, sound synthesis, and audio machine learning. I have hands-on experience with audio programming, electronic music composition, and sound design, and I am proficient in Max/MSP, Python, TensorFlow, and Unreal Engine. I thrive at the intersection of art and technology, designing expressive audio systems that respond to user interactions.
I am pursuing a Master of Music in Music Technology at NYU (expected May 2026) with a current GPA of 3.68. My work spans interactive installations, game audio, and live performance, including leading sound design for theater projects and developing interactive music game prototypes. I’m actively seeking opportunities to contribute to interactive media, AI-assisted sound design, and innovative musical experiences.
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