Hello, I am Yuantao Li (also known as Brian). I'm a Music Technology graduate student at New York University, specializing in interactive music systems, sound synthesis, and audio machine learning. I have hands-on experience with audio programming, electronic music composition, and sound design, and I am proficient in Max/MSP, Python, TensorFlow, and Unreal Engine. I thrive at the intersection of art and technology, designing expressive audio systems that respond to user interactions. I am pursuing a Master of Music in Music Technology at NYU (expected May 2026) with a current GPA of 3.68. My work spans interactive installations, game audio, and live performance, including leading sound design for theater projects and developing interactive music game prototypes. I’m actively seeking opportunities to contribute to interactive media, AI-assisted sound design, and innovative musical experiences.

Yuantao (Brian) Li

Hello, I am Yuantao Li (also known as Brian). I'm a Music Technology graduate student at New York University, specializing in interactive music systems, sound synthesis, and audio machine learning. I have hands-on experience with audio programming, electronic music composition, and sound design, and I am proficient in Max/MSP, Python, TensorFlow, and Unreal Engine. I thrive at the intersection of art and technology, designing expressive audio systems that respond to user interactions. I am pursuing a Master of Music in Music Technology at NYU (expected May 2026) with a current GPA of 3.68. My work spans interactive installations, game audio, and live performance, including leading sound design for theater projects and developing interactive music game prototypes. I’m actively seeking opportunities to contribute to interactive media, AI-assisted sound design, and innovative musical experiences.

Available to hire

Hello, I am Yuantao Li (also known as Brian). I’m a Music Technology graduate student at New York University, specializing in interactive music systems, sound synthesis, and audio machine learning. I have hands-on experience with audio programming, electronic music composition, and sound design, and I am proficient in Max/MSP, Python, TensorFlow, and Unreal Engine. I thrive at the intersection of art and technology, designing expressive audio systems that respond to user interactions.

I am pursuing a Master of Music in Music Technology at NYU (expected May 2026) with a current GPA of 3.68. My work spans interactive installations, game audio, and live performance, including leading sound design for theater projects and developing interactive music game prototypes. I’m actively seeking opportunities to contribute to interactive media, AI-assisted sound design, and innovative musical experiences.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
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Intermediate
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Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Interactive Music Game Developer at Bouncy Dodge
October 1, 2025 - Present
Designed an interactive music game system based on Max/MSP/Jitter, mapping player movement and collision behaviors to MIDI events to enable real-time, dynamic audio–visual interaction. Implemented synchronization between gameplay states and generative music structures. Integrated game logic, visual interactions, and the audio system to support real-time feedback and dynamic music generation.
Vision-Parameter-Based Generative Audio System Designer at Self-initiated project
March 1, 2025 - Present
Developed a generative audio system in Max/MSP using a 4×4 grid structure for visual–audio mapping. Mapped HSL color parameters to oscillator pitch, amplitude, and timbre for real-time synthesis control. Composed a 7.5-minute electronic piece to validate the system in a musical context.
Instrument Recognition System (Audio Machine Learning) Developer at Self-initiated / IRMAS Project
April 1, 2025 - May 1, 2025
Built a data pipeline for the IRMAS dataset with MUSAN noise injection across multiple SNR levels in Python and TensorFlow, enabling batch noise injection, label management, and data organization to generate datasets. Designed data augmentation strategies across three distinct noise intensity levels to improve model robustness under noisy conditions. Supported the training requirements of multiple model architectures (TCN, CRNN+Attention, Transformer).
Lead Sound Designer (Project-based) at Even Power Studio
March 1, 2020 - Present
Responsible for comprehensive sound design and audio implementation for the studio's productions; led the musical composition, sound effects design, and live audio system management for numerous original stage plays and children's theater projects. Utilized Ableton Live, Cubase, Pro Tools, and a variety of synthesizers and instruments to construct complete sound system solutions from concept to performance. Qi Qi's Forest was shortlisted for the 2024 China Children's Art Theater program and performed at the 14th China Children's Theater Festival.

Education

Master of Music at New York University
September 1, 2024 - April 7, 2026
Bachelor of Arts in Art and Technology at Beijing Film Academy
September 1, 2019 - June 1, 2023
Master of Music in Music Technology at New York University
September 1, 2024 - May 1, 2026
Bachelor of Arts in Art and Technology at Beijing Film Academy
September 1, 2019 - June 1, 2023

Qualifications

First-class scholarship (2021-2022 academic year)
October 1, 2022 - April 7, 2026
First-class Scholarship (2021-2022 Academic Year)
October 1, 2022 - April 7, 2026
First-class Scholarship (2021-2022 Academic Year)
October 1, 2022 - April 7, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education, Gaming, Professional Services