I am a 3D artist specializing in character, environment, and prop creation, with strengths in high-resolution sculpting, clean topology, and animation-friendly modeling. I’m comfortable across game and cinematic production pipelines, including rigging fundamentals and asset optimization for real-time and 3D printing workflows. I have contributed to AAA game projects and have worked on VR/AR titles and freelance assets, including rigging, skinning, and producing stylized and realistic high-res assets. I communicate confidently in English (and write well), collaborate easily in international production teams, and hold an Australian Work and Holiday Visa (subclass 462) to legally live and work in Australia.

Niem Tang 3D Artist

I am a 3D artist specializing in character, environment, and prop creation, with strengths in high-resolution sculpting, clean topology, and animation-friendly modeling. I’m comfortable across game and cinematic production pipelines, including rigging fundamentals and asset optimization for real-time and 3D printing workflows. I have contributed to AAA game projects and have worked on VR/AR titles and freelance assets, including rigging, skinning, and producing stylized and realistic high-res assets. I communicate confidently in English (and write well), collaborate easily in international production teams, and hold an Australian Work and Holiday Visa (subclass 462) to legally live and work in Australia.

Available to hire

I am a 3D artist specializing in character, environment, and prop creation, with strengths in high-resolution sculpting, clean topology, and animation-friendly modeling. I’m comfortable across game and cinematic production pipelines, including rigging fundamentals and asset optimization for real-time and 3D printing workflows.

I have contributed to AAA game projects and have worked on VR/AR titles and freelance assets, including rigging, skinning, and producing stylized and realistic high-res assets. I communicate confidently in English (and write well), collaborate easily in international production teams, and hold an Australian Work and Holiday Visa (subclass 462) to legally live and work in Australia.

See more

Language

English
Advanced
Vietnamese
Fluent

Work Experience

3D Character Artist at Curly Blue
August 1, 2024 - Present
Create and sculpt realistic 3D characters for games and real-time pipelines, focusing on high-resolution sculpting, clean topology, and animation-friendly topology. Collaborate with the team to ensure assets are riggable and optimized for real-time rendering and 3D printing.
3D Artist/Modeler at Mixed Realms
January 1, 2023 - December 31, 2024
Model characters and props for multiple projects, working with the art director to maintain pipeline integrity, delivering high-poly sculpting, low-poly optimization, UVs, and asset handoff to game engines.
3D Artist/Modeler at One Universe
January 1, 2021 - December 31, 2023
Create 3D assets and support rigging/skeletal setup for animation-friendly models; contribute to asset libraries and workflow improvements.

Education

Bachelor of Architecture at Van Lang University
January 11, 2030 - January 27, 2026
Bachelor of Architecture at Van Lang University
January 11, 2030 - January 27, 2026
Bachelor of Architecture at Van Lang University
January 11, 2030 - June 8, 2026
Bachelor of Architecture at Van Lang University
January 11, 2030 - June 11, 2026
Bachelor of Architecture at Van Lang University
January 11, 2030 - July 31, 2026

Qualifications

Australian Work and Holiday Visa (Subclass 462)
January 11, 2030 - July 31, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Manufacturing