I am a 3D artist specializing in character, environment, and prop creation, with strengths in high-resolution sculpting, clean topology, and animation-friendly modeling. I’m comfortable across game and cinematic production pipelines, including rigging fundamentals and asset optimization for real-time and 3D printing workflows.
I have contributed to AAA game projects and have worked on VR/AR titles and freelance assets, including rigging, skinning, and producing stylized and realistic high-res assets. I communicate confidently in English (and write well), collaborate easily in international production teams, and hold an Australian Work and Holiday Visa (subclass 462) to legally live and work in Australia.
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