I'm Pablo Scagliotti, a Game Designer based in Milan, Italy, specializing in wargames and gameplay design. I earned a Bachelor's degree in Video Game Production in 2023 and am a cinema enthusiast as well as a history buff, with a particular interest in the Byzantine Empire. My work centers on turning ideas into playable systems, prototyping core mechanics, and running inclusive playtests with cross-disciplinary teams. I’ve designed board games for Milan-based projects and completed an internship at a Genova independent studio, where I helped write GDDs, craft level puzzles, shape in-game narratives, and collaborate across design, QA, and narrative disciplines.

Pablo Scagliotti

I'm Pablo Scagliotti, a Game Designer based in Milan, Italy, specializing in wargames and gameplay design. I earned a Bachelor's degree in Video Game Production in 2023 and am a cinema enthusiast as well as a history buff, with a particular interest in the Byzantine Empire. My work centers on turning ideas into playable systems, prototyping core mechanics, and running inclusive playtests with cross-disciplinary teams. I’ve designed board games for Milan-based projects and completed an internship at a Genova independent studio, where I helped write GDDs, craft level puzzles, shape in-game narratives, and collaborate across design, QA, and narrative disciplines.

Available to hire

I’m Pablo Scagliotti, a Game Designer based in Milan, Italy, specializing in wargames and gameplay design. I earned a Bachelor’s degree in Video Game Production in 2023 and am a cinema enthusiast as well as a history buff, with a particular interest in the Byzantine Empire.

My work centers on turning ideas into playable systems, prototyping core mechanics, and running inclusive playtests with cross-disciplinary teams. I’ve designed board games for Milan-based projects and completed an internship at a Genova independent studio, where I helped write GDDs, craft level puzzles, shape in-game narratives, and collaborate across design, QA, and narrative disciplines.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Advanced

Work Experience

Board Game Designer at Independent / Self-employed
January 1, 2024 - November 17, 2025
Wrote and revised multiple versions of rulebooks; designed core mechanics; prototyped and iterated; organized and conducted playtests.
Game Designer (Intern) at Genova Independent Game Development Studio
August 1, 2024 - August 1, 2024
Wrote and updated several GDDs across different projects; designed multiple game levels and puzzles; designed core and secondary mechanics and documented them; coordinated with multidisciplinary team; wrote narrative content and in-game dialogue; supported QA department and incorporated their feedback.

Education

Bachelor’s Degree in Video Game Industry and Production at Techno Campus Genova
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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