Proactive and methodical game programmer with 2 years of experience in the Canadian market. I'm skilled at working synergistically with design and art teams to create immersive experiences for players. I have a proven track record implementing user interfaces and gameplay mechanics, and I'm always eager for new challenges. I've worked with teams across different time zones and I'm adaptive with a fascination for all areas of game development, studying game design and writing in my free time.

Bruno Monte-Mór Ayllón

Proactive and methodical game programmer with 2 years of experience in the Canadian market. I'm skilled at working synergistically with design and art teams to create immersive experiences for players. I have a proven track record implementing user interfaces and gameplay mechanics, and I'm always eager for new challenges. I've worked with teams across different time zones and I'm adaptive with a fascination for all areas of game development, studying game design and writing in my free time.

Available to hire

Proactive and methodical game programmer with 2 years of experience in the Canadian market. I’m skilled at working synergistically with design and art teams to create immersive experiences for players.

I have a proven track record implementing user interfaces and gameplay mechanics, and I’m always eager for new challenges. I’ve worked with teams across different time zones and I’m adaptive with a fascination for all areas of game development, studying game design and writing in my free time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent
Portuguese
Fluent
French
Advanced
Japanese
Advanced

Work Experience

Programmer at Snowed In Studios
August 31, 2023 - October 21, 2025
Implemented a new UI for Katoa: Oceans, providing an intuitive interface for players. Programmed a leaderboard system, allowing players to compare progress on a global and local tier. Expanded the analytics system to gauge player interest more accurately. Created a level select system by scrolling around the globe interface.
Programmer at Nvizio Creations
February 1, 2022 - Present
Implemented new thematic events for SpongeBob: Krusty Cook Off, immersing players in Nickelodeon’s IP. Revised the UI system, creating a clearer visualization of player progression.
Unity Developer at Foundry IV
October 1, 2021 - October 21, 2025
Implemented a revised user interface for players, creating a more fluid experience. Optimized multiple systems, creating a more stable and responsive experience. Created multiple new brushes, providing more variety for the gameplay. Streamlined the tool documentation, allowing the design team to more easily create variation of brushes and stamps.
Designer / Programmer at Global Game Jam
December 31, 2017 - October 21, 2025
Designed the game and programmed the gameplay for The Sound of Silence Artistic Games (Indie Startup).
Tech Lead / Programmer at Snowed In Studios
December 31, 2016 - October 21, 2025
Implemented a system that allows designers to create and change formulas for skills and combat without requiring programming. Developed multiple UI systems to relay information to the player. Created a node-based dungeon system with a path-finding system. Prototyped a priority-based AI system (e.g., Final Fantasy XII). Coordinated the programming team across different time zones.
Designer / Programmer at Yet Another Post-Apocalyptic Game (YAPA-G)
December 31, 2013 - October 21, 2025
Designed the game, created the first prototype, collected playtesting data to form a clear vision. Wrote and edited technical design and game design documents. Designed and implemented gameplay logic for moving characters across a hex grid map.
Programmer at Snowed In Studios
September 1, 2022 - August 1, 2023
Implemented a new UI for Katoa: Oceans, providing an intuitive interface for players. Programmed a leader board system, allowing players to compare their progress on a global and local tier. Expanded the analytics system, enabling more accurate gauging of player interest. Created a level selection system, allowing players to choose a level by scrolling around the globe interface.
Programmer at Nvizzio Creations
February 1, 2022 - Present
Implemented new thematic events for SpongeBob: Krusty Cook Off, immersing players in the setting of Nickelodeon’s IP. Revised the UI system, creating a clearer visualization of player progression.
Designer / Programmer at YAPA-G (Yet Another Post Apocalyptic Game)
January 1, 2013 - December 31, 2013
Designed the game, created first prototype, collected play testing data which created a clear vision of what we wished to accomplish. Wrote and edited technical design and game design documentation. Designed and implemented gameplay logic for allowing characters to move naturally across a hex grid map.
Tech Lead/ Programmer
January 1, 2015 - January 1, 2016
Implemented a system that allows designers to create and change formulas for skills / combat without requiring programming. Developed multiple UI systems, facilitating relaying information to the player. Created a node-based dungeon system, along with a path finding system. Prototyped a priority-based AI system (e.g., Final Fantasy XII). Coordinated the programming team across different time zones.

Education

Azure Essentials Bootcamp at DIO 2024
January 1, 2024 - October 21, 2025
Master of Science in Computer Science at Grey Stone College - Canada
January 1, 2012 - January 1, 2014
DigiPen Institute of Technology program (90% complete) at DigiPen Institute of Technology - USA
January 11, 2030 - October 21, 2025
Bachelor of Science in Computer Science at Pontifical Catholic University of Paraná - Curitiba, Brazil
January 1, 2007 - January 1, 2011
Master of Science in Computer Science at Grey Stone College - Canada
January 1, 2012 - January 1, 2014
Bachelor of Science in Computer Science at Pontifical Catholic University of Paraná - Curitiba, Brazil
January 1, 2007 - January 1, 2011

Qualifications

Post Graduation in International Business Management
January 1, 2020 - October 21, 2025
Azure Essentials Bootcamp
January 1, 2024 - October 21, 2025
Post Graduation in International Business Management
January 1, 2020 - October 21, 2025
Master of Science in Computer Science
January 1, 2012 - January 1, 2014
DigiPen Institute of Technology program (90% complete)
January 11, 2030 - October 21, 2025
Bachelor of Science in Computer Science
January 1, 2007 - January 1, 2011
ACM-ICPC International Collegiate Programming Marathon
January 11, 2030 - October 21, 2025
Azure Essentials Bootcamp
January 1, 2024 - January 21, 2026
Post Graduation in International Business Management
January 1, 2020 - January 21, 2026
ACM-ICPC International Collegiate Programming Marathon
January 1, 2007 - January 21, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education