I’m a Senior 3D Artist / 3D Designer with 15+ years of experience creating high-quality 3D assets, product visuals, props, environments, look development, lighting, shading, and final renders. My work covers the full 3D production process, including modeling, UVs, texturing, material creation, lighting, rendering, and final image polish. I have worked on commercial projects for brands including Rosco, Logitech, QSC, and T-Mobile, creating visuals for product, advertising, presentation, and marketing use. My main tools are Maya, Arnold, ZBrush, Substance Painter, Photoshop, and After Effects. I’m comfortable working independently or collaborating with creative and production teams, and I can support projects from early asset development through to final production-ready delivery.

Burak Demirci

PRO

I’m a Senior 3D Artist / 3D Designer with 15+ years of experience creating high-quality 3D assets, product visuals, props, environments, look development, lighting, shading, and final renders. My work covers the full 3D production process, including modeling, UVs, texturing, material creation, lighting, rendering, and final image polish. I have worked on commercial projects for brands including Rosco, Logitech, QSC, and T-Mobile, creating visuals for product, advertising, presentation, and marketing use. My main tools are Maya, Arnold, ZBrush, Substance Painter, Photoshop, and After Effects. I’m comfortable working independently or collaborating with creative and production teams, and I can support projects from early asset development through to final production-ready delivery.

Next availability:
June 24, 2026

I’m a Senior 3D Artist / 3D Designer with 15+ years of experience creating high-quality 3D assets, product visuals, props, environments, look development, lighting, shading, and final renders.

My work covers the full 3D production process, including modeling, UVs, texturing, material creation, lighting, rendering, and final image polish. I have worked on commercial projects for brands including Rosco, Logitech, QSC, and T-Mobile, creating visuals for product, advertising, presentation, and marketing use.

My main tools are Maya, Arnold, ZBrush, Substance Painter, Photoshop, and After Effects. I’m comfortable working independently or collaborating with creative and production teams, and I can support projects from early asset development through to final production-ready delivery.

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Language

English
Fluent
Turkish
Fluent

Work Experience

Senior 3D Artistü at York & Chapel ( Connecticut, USA - Vancouver BC, Canada)
October 1, 2021 - Present
Worked for various fast paced projects for different clients ( T-Mobile, Rosco, Logitech, QSC, …) as 3D Artist and motion designer.
Freelance Designer / Art Director / 3D Artist at Burak Demirci
March 1, 2001 - Present
Modeling, texturing, lighting CG characters, products, for Productions& Motion Graphics for films, games, events and for advertising.
Senior 3D Artist at CoinBurp ( UK )
January 1, 2026 - June 16, 2022
Modeling, texturing, lighting and look dev and rendering of Big Town Chef Game’s NFT Assets.
Senior 3D Artist at QOVAQ ( San Francisco, US )
October 1, 2018 - November 1, 2018
Responsible for optimized modeling & Texturing for Educational VR Project
3D Artist / BETA TESTER at AUTODESK US
January 1, 2014 - December 31, 2017
Beta tester for Autodesk Maya for the MASH Plug in.
Designer / Senior 3D Artist at BOOM Photography Film Production ( Istanbul )
January 1, 2014 - December 31, 2017
Created CGI Product Photography, Look Dev & lighting
3D Modeller for Printing at **********;) Freelancer, ( Los Angeles USA )
May 1, 2015 - June 1, 2015
Modelled Disney IPs Toys for Printing
“Project 2031” / Lead Rigger at Oretac Media Los Angeles CA, US
January 1, 2013 - January 1, 2014
Short Film starring Michelle Rodriguez and Lucas Haas. Responsible for rigging one of the lead character asset; TRACKER and fixing some other adjustments for the film asset.
Art Director , 3D Artist at Robotika Films (İstanbul)
December 1, 2012 - December 1, 2013
Worked in different positions in the animation pipeline as well as finding concepts, design & development of projects to the final look
Web & Graphic Designer at BOOM Photography Film Production ( Istanbul )
January 1, 2004 - January 1, 2009
Worked as graphic designer for various mediums. Digital Production of Boom Photography Web site 2008 Developed Adobe Flash based web site with an interactive studio environment for photographers to… see the natural & artificial lighting conditions and equipments and stage areas. Responsible the UI Design & Interaction, Coding and 3D content creation, lighting and final look of the product.
Editor - Elma Kurdu at ETNA Yayıncılık ve Tanıtım - Macline Magazine
January 1, 2001 - January 1, 2002
Responsible for the content creation of the Web & Graphic Design Article page called “Elma Kurdu“. News about deign, design related communities, websites & technologies.

Education

GNOMON SCHOOL of Visual Effects - High End CG Certificate, 3D Production and VFX at GNOMON
January 1, 2010 - January 1, 2012
2010 - GNOMON School Display Art 2010 Contributed in GNOMON Gallery Show
(B.A.Sc), Visual Communication Design at Istanbul Bilgi University
January 1, 2000 - January 1, 2004
2005 - Contributed in VCD Relocate-Retro Tracks Exhibited in Ars Electronica festival, Linz - Austria 2004 - Contributed in VCD Exhibition Track 04 2003 - Contributed in VCD Exhibition Track 03 2002 - Contributed in VCD Exhibition Track 02

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment

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