I’m a Senior 3D Artist / 3D Designer with 15+ years of experience creating high-quality 3D assets, product visuals, props, environments, look development, lighting, shading, and final renders.
My work covers the full 3D production process, including modeling, UVs, texturing, material creation, lighting, rendering, and final image polish. I have worked on commercial projects for brands including Rosco, Logitech, QSC, and T-Mobile, creating visuals for product, advertising, presentation, and marketing use.
My main tools are Maya, Arnold, ZBrush, Substance Painter, Photoshop, and After Effects. I’m comfortable working independently or collaborating with creative and production teams, and I can support projects from early asset development through to final production-ready delivery.
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