Burak Demirci
I’m a Senior 3D Artist / 3D Designer with 15+ years of experience creating high-quality 3D assets, product visuals, props, environments, look development, lighting, shading, and final renders.
About
I’m a Senior 3D Artist / 3D Designer with 15+ years of experience creating high-quality 3D assets, product visuals, props, environments, look development, lighting, shading, and final renders.
My work covers the full 3D production process, including modeling, UVs, texturing, material creation, lighting, rendering, and final image polish. I have worked on commercial projects for brands including Rosco, Logitech, QSC, and T-Mobile, creating visuals for product, advertising, presentation, and marketing use.
My main tools are Maya, Arnold, ZBrush, Substance Painter, Photoshop, and After Effects. I’m comfortable working independently or collaborating with creative and production teams, and I can support projects from early asset development through to final production-ready delivery.
- 25 years' experience
- Joined June 2026
Languages
- EnglishFluent
- TurkishFluent
Industry experience
- Media & Entertainment
More experts in London, United Kingdom
Work experience· 11 roles
Modeling, texturing, lighting and look dev and rendering of Big Town Chef Game’s NFT Assets.
Worked for various fast paced projects for different clients ( T-Mobile, Rosco, Logitech, QSC, …) as 3D Artist and motion designer.
Responsible for optimized modeling & Texturing for Educational VR Project
Education
2010 - GNOMON School Display Art 2010 Contributed in GNOMON Gallery Show
2005 - Contributed in VCD Relocate-Retro Tracks Exhibited in Ars Electronica festival, Linz - Austria 2004 - Contributed in VCD Exhibition Track 04 2003 - Contributed in VCD Exhibition Track 03 2002 - Contributed in VCD Exhibition Track 02
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