Burhan Ahmad

Available to hire

Hi, I’m Burhan Ahmad, a Unity XR developer with 5+ years of experience building immersive VR, MR, and AR experiences for global brands and studios.

About

Hi, I’m Burhan Ahmad, a Unity XR developer with 5+ years of experience building immersive VR, MR, and AR experiences for global brands and studios. I specialize in delivering real-time, sensor-driven interactions and visually compelling experiences using Unity, C#, and a suite of computer vision and hardware integrations.

I enjoy collaborating across disciplines to push the boundaries of interactive installations, games, and experiences. Based in Dubai, I’ve shipped projects from concept to deployment and helped set up XR experience centers to showcase cutting-edge tech to diverse audiences.

  • 5 years' experience
  • Joined June 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Retail
  • Professional Services

Work experience· 4 roles

XR Developer · Option1 Design StudioJul 2025 – Present · 1 yr 5 mos

Develop immersive VR, MR, and AR experiences for international brands using Unity. Integrated XR hardware including Meta Quest, Xreal glasses, Leap Motion, and Hokuyo LiDAR. Built real-time interaction systems with OpenCV and MediaPipe. Implemented networking and backend systems using Meta XR SDK, Photon PUN, and PlayFab. Developed sensor-driven interaction systems with proximity and touch triggers. Assisted in setting up an internal XR experience center including installation, testing, and debugging. Maintained interactive installations in Unity.

Interactive Software Developer · 1 Qubit Events ManagementMar 2023 – Present · 3 yrs 9 mos

Developed an interactive installation for Hugo Boss at Dubai Mall using Unity. Implemented people-detection systems generating dynamic real-time shadows based on user movement. Integrated MediaPipe and YOLO models with Unity for real-time interaction tracking. Combined Unity WebGL, Three.js, p5.js, and Arduino for hybrid installations. Implemented video triggers, particle systems, animations, and touchscreen interactions. Designed Arduino-controlled motor systems for installation-based motion control.

Unity Game Developer · GameEver StudioApr 2022 – Mar 2023 · 1 yr

Developed gameplay systems for multiple projects including FPS and 2D games. Built enemy AI systems, gameplay mechanics, and UI systems. Implemented VFX, shaders, and animation systems. Reduced build size by 30MB through asset optimization. Developed scalable gameplay systems using Scriptable Objects.

Unity Game Developer · Spartans GlobalDec 2020 – Apr 2022 · 1 yr 5 mos

Certifications and awards

Bachelor of Computer Science2017 – 2021

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