Burhan Ahmad
Hi, I’m Burhan Ahmad, a Unity XR developer with 5+ years of experience building immersive VR, MR, and AR experiences for global brands and studios.
About
Hi, I’m Burhan Ahmad, a Unity XR developer with 5+ years of experience building immersive VR, MR, and AR experiences for global brands and studios. I specialize in delivering real-time, sensor-driven interactions and visually compelling experiences using Unity, C#, and a suite of computer vision and hardware integrations.
I enjoy collaborating across disciplines to push the boundaries of interactive installations, games, and experiences. Based in Dubai, I’ve shipped projects from concept to deployment and helped set up XR experience centers to showcase cutting-edge tech to diverse audiences.
- 5 years' experience
- Joined June 2026
Skills· 12
Languages
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Retail
- Professional Services
More experts in Dubai, United Arab Emirates
Work experience· 4 roles
Develop immersive VR, MR, and AR experiences for international brands using Unity. Integrated XR hardware including Meta Quest, Xreal glasses, Leap Motion, and Hokuyo LiDAR. Built real-time interaction systems with OpenCV and MediaPipe. Implemented networking and backend systems using Meta XR SDK, Photon PUN, and PlayFab. Developed sensor-driven interaction systems with proximity and touch triggers. Assisted in setting up an internal XR experience center including installation, testing, and debugging. Maintained interactive installations in Unity.
Developed an interactive installation for Hugo Boss at Dubai Mall using Unity. Implemented people-detection systems generating dynamic real-time shadows based on user movement. Integrated MediaPipe and YOLO models with Unity for real-time interaction tracking. Combined Unity WebGL, Three.js, p5.js, and Arduino for hybrid installations. Implemented video triggers, particle systems, animations, and touchscreen interactions. Designed Arduino-controlled motor systems for installation-based motion control.
Developed gameplay systems for multiple projects including FPS and 2D games. Built enemy AI systems, gameplay mechanics, and UI systems. Implemented VFX, shaders, and animation systems. Reduced build size by 30MB through asset optimization. Developed scalable gameplay systems using Scriptable Objects.
Certifications and awards
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