Available to hire
I’m Cedrick Picard, a passionate gameplay programmer with strong experience in Unity and Unreal Engine, focused on gameplay systems, debugging, and AI.
I excel at solving complex technical challenges and delivering player-focused gameplay experiences across multiple engines. I love building, testing, and optimizing real-time gameplay features in team environments.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Javanese
Intermediate
English
Fluent
French
Fluent
Work Experience
Gameplay Programmer at ZEUS - Capstone Game
January 1, 2025 - January 1, 2025Developed player mechanics and UI using Unreal C++ and Blueprints. Implemented cinematic systems with Sequencer. Showcased the game for the public to test every week at the Canada Aviation and Space Museum.
Game Developer at Algonquin College
January 1, 2025 - January 1, 2025Participated in full dev cycle and game play feature design. Debugged Unreal C++ modules. Reviewed peer code.
Mover at AMJ Campbell Moving
July 1, 2025 - November 21, 2025Supported moving crews with loading, unloading and organizing residential and commercial shipments. Worked closely with the driver and team to complete time-sensitive moves safely and efficiently. Maintained strong physical endurance, attention to detail and adaptability across changing work environments.
Crew Trainer at McDonald's
January 1, 2025 - January 1, 2025Led training and multitasking in high-pressure environments.
Game Programmer at Zeus - Capstone Game
January 1, 2025 - January 1, 2025Developed player mechanics and UI using Unreal C++ and Blueprints. Implemented cinematic systems with Sequencer. Showcased the game for public testing every week at the Canada Aviation and Space Museum.
Software Engineer at Discord Music Bot (Project)
January 1, 2025 - January 1, 2025Built a scalable Node.js bot with sharding for multi-server load handling. Managed audio streaming optimization and persistent data storage.
Game Developer at Algonquin College (Student Project)
January 1, 2025 - January 1, 2025Participated in full development cycle and gameplay feature design. Debugged Unreal C++ modules and reviewed peer code.
Game Developer at Algonquin College
January 1, 2024 - January 1, 2025Participated in the full development cycle and gameplay feature design. Debugged Unreal C++ modules. Reviewed peer code.
Crew Trainer at McDonald's
January 1, 2022 - January 1, 2025Led training and multitasking in high-pressure environments.
Education
Advanced Diploma in Game Development at Algonquin College
January 1, 2022 - January 1, 2025High School Diploma at American School of Paris
January 1, 2018 - January 1, 2022Advanced Diploma at Algonquin College
January 1, 2022 - January 1, 2025High School Diploma at American School of Paris
January 1, 2018 - January 1, 2022Advanced Diploma in Game Development at Algonquin College
January 1, 2022 - January 1, 2025High School Diploma at American School of Paris
January 1, 2018 - January 1, 2022Qualifications
Unity Certified Associate: Programmer
January 1, 2025 - November 21, 2025Unity Certified User: Programmer
January 1, 2022 - November 21, 2025Unity Certified Associate: Programmer
January 1, 2025 - November 21, 2025Unity Certified User: Programmer
January 1, 2022 - November 21, 2025Unity Certified Associate: Programmer
January 1, 2025 - January 7, 2026Unity Certified User: Programmer
January 1, 2022 - January 7, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education, Transportation & Logistics
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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