I'm Cedrick Picard, a passionate gameplay programmer with strong experience in Unity and Unreal Engine, focused on gameplay systems, debugging, and AI. I excel at solving complex technical challenges and delivering player-focused gameplay experiences across multiple engines. I love building, testing, and optimizing real-time gameplay features in team environments.

Cedrick Picard

I'm Cedrick Picard, a passionate gameplay programmer with strong experience in Unity and Unreal Engine, focused on gameplay systems, debugging, and AI. I excel at solving complex technical challenges and delivering player-focused gameplay experiences across multiple engines. I love building, testing, and optimizing real-time gameplay features in team environments.

Available to hire

I’m Cedrick Picard, a passionate gameplay programmer with strong experience in Unity and Unreal Engine, focused on gameplay systems, debugging, and AI.

I excel at solving complex technical challenges and delivering player-focused gameplay experiences across multiple engines. I love building, testing, and optimizing real-time gameplay features in team environments.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Javanese
Intermediate
English
Fluent
French
Fluent

Work Experience

Gameplay Programmer at ZEUS - Capstone Game
January 1, 2025 - January 1, 2025
Developed player mechanics and UI using Unreal C++ and Blueprints. Implemented cinematic systems with Sequencer. Showcased the game for the public to test every week at the Canada Aviation and Space Museum.
Game Developer at Algonquin College
January 1, 2025 - January 1, 2025
Participated in full dev cycle and game play feature design. Debugged Unreal C++ modules. Reviewed peer code.
Mover at AMJ Campbell Moving
July 1, 2025 - November 21, 2025
Supported moving crews with loading, unloading and organizing residential and commercial shipments. Worked closely with the driver and team to complete time-sensitive moves safely and efficiently. Maintained strong physical endurance, attention to detail and adaptability across changing work environments.
Crew Trainer at McDonald's
January 1, 2025 - January 1, 2025
Led training and multitasking in high-pressure environments.
Game Programmer at Zeus - Capstone Game
January 1, 2025 - January 1, 2025
Developed player mechanics and UI using Unreal C++ and Blueprints. Implemented cinematic systems with Sequencer. Showcased the game for public testing every week at the Canada Aviation and Space Museum.
Software Engineer at Discord Music Bot (Project)
January 1, 2025 - January 1, 2025
Built a scalable Node.js bot with sharding for multi-server load handling. Managed audio streaming optimization and persistent data storage.
Game Developer at Algonquin College (Student Project)
January 1, 2025 - January 1, 2025
Participated in full development cycle and gameplay feature design. Debugged Unreal C++ modules and reviewed peer code.
Game Developer at Algonquin College
January 1, 2024 - January 1, 2025
Participated in the full development cycle and gameplay feature design. Debugged Unreal C++ modules. Reviewed peer code.
Crew Trainer at McDonald's
January 1, 2022 - January 1, 2025
Led training and multitasking in high-pressure environments.

Education

Advanced Diploma in Game Development at Algonquin College
January 1, 2022 - January 1, 2025
High School Diploma at American School of Paris
January 1, 2018 - January 1, 2022
Advanced Diploma at Algonquin College
January 1, 2022 - January 1, 2025
High School Diploma at American School of Paris
January 1, 2018 - January 1, 2022
Advanced Diploma in Game Development at Algonquin College
January 1, 2022 - January 1, 2025
High School Diploma at American School of Paris
January 1, 2018 - January 1, 2022

Qualifications

Unity Certified Associate: Programmer
January 1, 2025 - November 21, 2025
Unity Certified User: Programmer
January 1, 2022 - November 21, 2025
Unity Certified Associate: Programmer
January 1, 2025 - November 21, 2025
Unity Certified User: Programmer
January 1, 2022 - November 21, 2025
Unity Certified Associate: Programmer
January 1, 2025 - January 7, 2026
Unity Certified User: Programmer
January 1, 2022 - January 7, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education, Transportation & Logistics

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more