I am a passionate artist with over four years of experience specializing in visual effects for games. My journey in combining art and technology has allowed me to create stunning effects that enhance gaming experiences. I thrive in collaborative environments where creativity meets technical prowess, continuously striving to push the boundaries of what’s possible in game visuals. My work involves using leading software such as Houdini, Unreal Engine, and Blender, through which I create dynamic and engaging effects. I believe that visual storytelling is essential in video games, and I am dedicated to bringing worlds to life through extraordinary visual effects.

CALEB GOVAN

I am a passionate artist with over four years of experience specializing in visual effects for games. My journey in combining art and technology has allowed me to create stunning effects that enhance gaming experiences. I thrive in collaborative environments where creativity meets technical prowess, continuously striving to push the boundaries of what’s possible in game visuals. My work involves using leading software such as Houdini, Unreal Engine, and Blender, through which I create dynamic and engaging effects. I believe that visual storytelling is essential in video games, and I am dedicated to bringing worlds to life through extraordinary visual effects.

Available to hire

I am a passionate artist with over four years of experience specializing in visual effects for games. My journey in combining art and technology has allowed me to create stunning effects that enhance gaming experiences. I thrive in collaborative environments where creativity meets technical prowess, continuously striving to push the boundaries of what’s possible in game visuals.

My work involves using leading software such as Houdini, Unreal Engine, and Blender, through which I create dynamic and engaging effects. I believe that visual storytelling is essential in video games, and I am dedicated to bringing worlds to life through extraordinary visual effects.

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Work Experience

FX Artist at FX Mentorship
November 1, 2023 - February 1, 2024
Participated in a mentorship program focused on FX artistry, credited on major projects including 'The Boys'.
Pipeline Technical Director at Undying Games
October 1, 2023 - January 1, 2024
Oversaw production pipelines, collaborated with art and technical teams, and provided feedback for high-quality FX work.
VFX Artist at Undying Games
September 1, 2023 - Present
Working on an upcoming AAA title project, creating real-time FX for immersive gameplay and addressing feedback to ensure quality expectations.
FX Lead Manager at Urbanimation
December 1, 2022 - September 1, 2023
Led the FX team, developed workflows for FX pipelines in Houdini, Unreal, Blender, and Maya, created water and pyro effects, and ensured visual quality.
FX Artist Freelancer at Upwork
March 1, 2021 - Present
Providing exceptional communication skills and team collaboration, focusing on game FX across various projects.
Pipeline Technical Director at Upwork
February 1, 2021 - Present
Develop and maintain production pipelines, implement tools and automation, troubleshoot pipeline issues, and support integration of new technologies.
FX Lead Manager at Urbanimation
January 1, 2021 - November 1, 2023
Oversaw the creation and implementation of high-quality visual effects, collaborating closely with art directors and technical teams.

Education

Bachelor of Science at Full Sail University
January 1, 2017 - June 1, 2021
Bachelor of Science at Full Sail University
January 1, 2018 - June 1, 2021
Bachelor of Science at Full Sail University
January 1, 2018 - June 1, 2021
Bachelor of Science at Full Sail University
January 1, 2018 - June 1, 2021

Qualifications

Masterclass FX with Kate Xagoraris
November 1, 2023 - February 1, 2024

Industry Experience

Gaming, Media & Entertainment