Available to hire
I am a highly motivated Lead Designer and Producer with 15+ years of experience managing creative teams in the entertainment and publishing industries.
I translate conceptual vision into innovative physical and digital experiences, foster collaboration, streamline production pipelines, and ensure high-quality delivery within strict deadlines. I also bring deep expertise in project development, sustainable materials, and diverse artistic trades.
Experience Level
Language
English
Fluent
Work Experience
Design Lead / Production Manager at Various Artists
February 1, 2024 - PresentDirect the design and execution of high-profile experiential buildouts; utilize Rhino 3D, Maya, Fusion360, and traditional construction techniques to translate conceptual sketches into high-precision physical, digital, print, and audio-visual assets. Lead end-to-end production pipelines from concept to installation; manage budgets, resource allocation, and quality control for time-sensitive builds. Oversee CAM workflows for CNC, 3D printing, and laser cutting to ensure fidelity between digital design and final product. Apply sustainable materials knowledge to provide cost-effective solutions; facilitate cross-functional collaboration to align assets with brand specifications for technically demanding B2B environments.
Head of Fabrication at House Special
August 1, 2020 - April 1, 2024Led design and fabrication of complex assets for campaigns (DoorDash, AirBnB); developed build drawings and technical specifications for precise execution. Spearheaded a 43% increase in workflow efficiency by reorganizing studio floor plans and storage solutions. Directed multiple cross-functional teams of 50+ technicians and artists, managing backlogs, budgets, and schedules for time-sensitive Super Bowl spots and national TV productions. Managed the full asset lifecycle, implemented QC protocols, and contributed to strategic bidding and cost estimation to improve profitability.
Art Director|Scenic Foreman|Construction Coordinator at Select Projects - Los Angeles, CA | Portland, OR | Atlanta, GA
June 1, 2004 - March 1, 2020Collaborated with Art Directors on global-tier productions (e.g., Stranger Things) to translate complex conceptual designs into structurally sound physical environments and museum-quality props. Directed large fabrication teams of 125 personnel under aggressive schedules for major studio projects (Bad Samaritan, Fear Street). Implemented strict quality control and safety standards; streamlined interdepartmental communication to ensure adherence to technical specifications. Served as Lead Model Builder & Technical Specialist for touring exhibitions (Laika: The Experience), maintaining and assembling delicate micro-scale assets.
Education
Bachelor of Science in Scenic Design and Illustration at University of Southern Indiana
January 11, 2030 - January 7, 2026Qualifications
Industry Experience
Media & Entertainment, Manufacturing, Professional Services
Experience Level
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