As a Senior 3D Environment Artist with over 11 years of experience, I specialize in creating high-quality levels and game assets for diverse projects. I have collaborated with game designers, concept artists, and technical artists to take assets from scratch through final iteration in UE4/UE5. I am proficient with the latest pipeline and workflow tools, including Maya, ZBrush, Substance Painter/Designer, and Photoshop. I am passionate about contributing to the game industry with my skills and creativity, and I enjoy setting dressing, composition, and storytelling to ensure art fits the game's style.

Marco Américo Usiglio Kovacs

As a Senior 3D Environment Artist with over 11 years of experience, I specialize in creating high-quality levels and game assets for diverse projects. I have collaborated with game designers, concept artists, and technical artists to take assets from scratch through final iteration in UE4/UE5. I am proficient with the latest pipeline and workflow tools, including Maya, ZBrush, Substance Painter/Designer, and Photoshop. I am passionate about contributing to the game industry with my skills and creativity, and I enjoy setting dressing, composition, and storytelling to ensure art fits the game's style.

Available to hire

As a Senior 3D Environment Artist with over 11 years of experience, I specialize in creating high-quality levels and game assets for diverse projects. I have collaborated with game designers, concept artists, and technical artists to take assets from scratch through final iteration in UE4/UE5. I am proficient with the latest pipeline and workflow tools, including Maya, ZBrush, Substance Painter/Designer, and Photoshop. I am passionate about contributing to the game industry with my skills and creativity, and I enjoy setting dressing, composition, and storytelling to ensure art fits the game’s style.

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Language

English
Advanced
Portuguese
Fluent

Work Experience

Senior 3D Environment Artist at Purple Lamp
March 1, 2025 - March 1, 2025
Worked with game designers, concept and technical artists to create high-quality levels and game assets from scratch to final iteration in UE4/UE5, from lockout to polishing. Reworked old assets, set-dressing & composition, and guided player flow and storytelling to ensure art fit the game style. Used the latest pipeline and workflow with 3D Maya, ZBrush, Substance Painter, Substance Designer, and Photoshop.
3D Environment Artist at Hugecalf Studios
March 1, 2022 - March 1, 2022
Created visuals for themed levels and game UI, provided 3D art assets, and produced PBR materials/textures. Set up scenes in Unity and iterated until final iteration, ensuring color, composition and lighting matched each theme and the game’s style. Contributed ideas for tools and workflow improvements.
3D Environment Artist at Freelancer
September 1, 2020 - September 1, 2020
Participated in the production of various game projects and marketing assets. Delivered high-quality environments for game trailers for clients such as Liquid Crimson, including lighting, materials, asset composition, decals, and rendering.
3D Environment Artist at Flaming Fowl Studios
May 1, 2020 - May 1, 2020
Produced game-ready 3D assets from start to finish using the industry-standard pipeline and tools (Maya, ZBrush, Substance Painter, Substance Designer, Photoshop). Translated 2D concept art into 3D assets and textures. Worked on Gloomhaven and other stylized unannounced projects, reporting to Lead Artist.

Education

Master’s Degree - Games Art & Design at University of Hertfordshire - Herts UK
January 1, 2018 - January 1, 2019
Bachelor’s Degree - Graphic Design at Pontifícal Catholic University – PUC-RJ
January 1, 2006 - January 1, 2010
Master’s Degree in Games Art & Design at University of Hertfordshire
January 1, 2018 - January 1, 2019
Bachelor’s Degree in Graphic Design at Pontifical Catholic University – PUC-RJ
January 1, 2006 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet