Marco Américo Usiglio Kovacs
As a Senior 3D Environment Artist with over 11 years of experience, I specialize in creating high-quality levels and game assets for diverse projects.
About
As a Senior 3D Environment Artist with over 11 years of experience, I specialize in creating high-quality levels and game assets for diverse projects. I have collaborated with game designers, concept artists, and technical artists to take assets from scratch through final iteration in UE4/UE5. I am proficient with the latest pipeline and workflow tools, including Maya, ZBrush, Substance Painter/Designer, and Photoshop. I am passionate about contributing to the game industry with my skills and creativity, and I enjoy setting dressing, composition, and storytelling to ensure art fits the game’s style.
- Joined November 2025
Languages
- EnglishAdvanced
- PortugueseFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience· 4 roles
Worked with game designers, concept and technical artists to create high-quality levels and game assets from scratch to final iteration in UE4/UE5, from lockout to polishing. Reworked old assets, set-dressing & composition, and guided player flow and storytelling to ensure art fit the game style. Used the latest pipeline and workflow with 3D Maya, ZBrush, Substance Painter, Substance Designer, and Photoshop.
Created visuals for themed levels and game UI, provided 3D art assets, and produced PBR materials/textures. Set up scenes in Unity and iterated until final iteration, ensuring color, composition and lighting matched each theme and the game’s style. Contributed ideas for tools and workflow improvements.
Participated in the production of various game projects and marketing assets. Delivered high-quality environments for game trailers for clients such as Liquid Crimson, including lighting, materials, asset composition, decals, and rendering.
Education
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