Music found me at age 8 when I picked up the violin, and two decades of professional work later, that same passion still drives everything I do. I began my career in Vancouver, B.C. in 2004, moving from live performance into studio sessions with record labels and independent artists as a violinist, violist, and cellist. Over the years I have had the privilege of working alongside hundreds of artists, from Strapping Young Lad and Delirium to Raffi and Chris Hamilton (Nickelodeon Jr.), each project shaping how I hear and think about music. In 2013 my focus shifted toward multi-tracked string arrangement, audio engineering, and composition. As a multi-instrumentalist I draw on a wide palette of sounds to build textures that are dynamic, emotionally resonant, and genre-spanning, touching on world music, classical, folk, and electronica. I stepped into game audio in 2019 with Anemone Hug Interactive and recently wrapped a project with Chronograph Games. It is a medium I have genuinely fallen in love with, one that constantly challenges me and keeps me growing as a composer. I believe the most interesting music happens where organic and electronic sounds collide with world, classical, and modern influences. Game and film composition give me the freedom to move between all of those worlds, sometimes within a single score or narrative, and that is exactly where I want to be. Tools: Logic Pro X, Reaper, Kontakt 7 and 8, Massive X, MIDI composition and editing. I'm actively looking for new opportunities in video game and film composition. If you're working on something and think we might be a good fit, I'd love to hear about it!

Music found me at age 8 when I picked up the violin, and two decades of professional work later, that same passion still drives everything I do. I began my career in Vancouver, B.C. in 2004, moving from live performance into studio sessions with record labels and independent artists as a violinist, violist, and cellist. Over the years I have had the privilege of working alongside hundreds of artists, from Strapping Young Lad and Delirium to Raffi and Chris Hamilton (Nickelodeon Jr.), each project shaping how I hear and think about music. In 2013 my focus shifted toward multi-tracked string arrangement, audio engineering, and composition. As a multi-instrumentalist I draw on a wide palette of sounds to build textures that are dynamic, emotionally resonant, and genre-spanning, touching on world music, classical, folk, and electronica. I stepped into game audio in 2019 with Anemone Hug Interactive and recently wrapped a project with Chronograph Games. It is a medium I have genuinely fallen in love with, one that constantly challenges me and keeps me growing as a composer. I believe the most interesting music happens where organic and electronic sounds collide with world, classical, and modern influences. Game and film composition give me the freedom to move between all of those worlds, sometimes within a single score or narrative, and that is exactly where I want to be. Tools: Logic Pro X, Reaper, Kontakt 7 and 8, Massive X, MIDI composition and editing. I'm actively looking for new opportunities in video game and film composition. If you're working on something and think we might be a good fit, I'd love to hear about it!

Available to hire

Music found me at age 8 when I picked up the violin, and two decades of professional work later, that same passion still drives everything I do.
I began my career in Vancouver, B.C. in 2004, moving from live performance into studio sessions with record labels and independent artists as a violinist, violist, and cellist. Over the years I have had the privilege of working alongside hundreds of artists, from Strapping Young Lad and Delirium to Raffi and Chris Hamilton (Nickelodeon Jr.), each project shaping how I hear and think about music.
In 2013 my focus shifted toward multi-tracked string arrangement, audio engineering, and composition. As a multi-instrumentalist I draw on a wide palette of sounds to build textures that are dynamic, emotionally resonant, and genre-spanning, touching on world music, classical, folk, and electronica.
I stepped into game audio in 2019 with Anemone Hug Interactive and recently wrapped a project with Chronograph Games. It is a medium I have genuinely fallen in love with, one that constantly challenges me and keeps me growing as a composer.

I believe the most interesting music happens where organic and electronic sounds collide with world, classical, and modern influences. Game and film composition give me the freedom to move between all of those worlds, sometimes within a single score or narrative, and that is exactly where I want to be.

Tools: Logic Pro X, Reaper, Kontakt 7 and 8, Massive X, MIDI composition and editing.

I’m actively looking for new opportunities in video game and film composition. If you’re working on something and think we might be a good fit, I’d love to hear about it!

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

Lead Composer at Anemone Hug Interactive
June 10, 2018 - January 1, 2020
Composer Music for a Post Apocalyptic Sci Fi Game. Composer Overworld gameplay music, town music
Lead Composer at Chronograph Games
April 15, 2026 - June 17, 2026
Composed music for a 2D fantasy Game. Fantasy orchestral music, and ambient sound design.
On Call Studio Musician at Falso Peaks Records
June 28, 2026 - April 1, 2021
Composer, arranged, remotely recorded strings. Violin, viola and cello for various titles on label.
Resident Entertainer at the Donnelly Group - Vancouver
November 15, 2013 - March 30, 2026

Education

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Qualifications

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Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services, Non-Profit Organization
    CS Hunter Performs Yumeji's Theme by Shigeru Umebayashi
    Music cover of Yumeji's Theme to Showcase Violin abilities- Violin, Viola, Cello, Audio Engineering and Production by CS Hunter. music instrumental Music Composed by Shigeru Umebayashi
    Video Game Soundtrack 6 Hour Mockup Session
    I created this exercise as a way to push myself and get an idea of how fast I could create something and still maintain good quality. I performed all of the instrumentation and all of the audio mixing, engineering and production duties myself. The exercise was to write as many musical ideas in as short a period of time as possible. I had lunch, then got to work in the studio for 6 hours including editing and mixing. I just let my creativity run the show. These are some of the highlights that I came out with from my session. My process is usually quite similar when It comes to composition. I will meet with the Creative Director or a Producer of a video game and they will share the general plot, aesthetic and narrative of a video game. It doesn’t need to be complete, just a few pictures or photos and a general idea of the story will do. As a way to break the ice musically, I can do one of these speed composition sessions as a mockup or sample. Then meet again with the team to discuss what they liked. After the general tone of the music is decided upon and the narrative is refined, the real work starts and I start submitting finished compositions.
    Performance of Abel Kornzenioski's "Dance for me wallis"
    I Performed and recorded violin, viola and cello, for this performance of Dance for me Wallis, by Abel Kornzenioski. I also engineered, recorded and edited this track from scratch in Logic X. It was recorded a few years ago in my bedroom studio in Vancouver BC. music instrumental soundtrack