Music found me at age 8 when I picked up the violin, and two decades of professional work later, that same passion still drives everything I do.
I began my career in Vancouver, B.C. in 2004, moving from live performance into studio sessions with record labels and independent artists as a violinist, violist, and cellist. Over the years I have had the privilege of working alongside hundreds of artists, from Strapping Young Lad and Delirium to Raffi and Chris Hamilton (Nickelodeon Jr.), each project shaping how I hear and think about music.
In 2013 my focus shifted toward multi-tracked string arrangement, audio engineering, and composition. As a multi-instrumentalist I draw on a wide palette of sounds to build textures that are dynamic, emotionally resonant, and genre-spanning, touching on world music, classical, folk, and electronica.
I stepped into game audio in 2019 with Anemone Hug Interactive and recently wrapped a project with Chronograph Games. It is a medium I have genuinely fallen in love with, one that constantly challenges me and keeps me growing as a composer.
I believe the most interesting music happens where organic and electronic sounds collide with world, classical, and modern influences. Game and film composition give me the freedom to move between all of those worlds, sometimes within a single score or narrative, and that is exactly where I want to be.
Tools: Logic Pro X, Reaper, Kontakt 7 and 8, Massive X, MIDI composition and editing.
I’m actively looking for new opportunities in video game and film composition. If you’re working on something and think we might be a good fit, I’d love to hear about it!
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