Available to hire
I am highly skilled at 3D modeling, texturing, animation, 2D drawing and motion capture from having worked professionally on game cinematics, environments, and props. In every position, I put maximum effort into not only excelling at the job assigned to me but also learning and applying new skills. I am also here to put a smile on people’s faces and be someone you can rely on, contributing positively to a team which brings feelings of joy, belonging, and inspiration through art and entertainment.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Jr. 3D Generalist at RUNE Entertainment
May 21, 2024 - March 30, 2025●Created game art (3D assets, 2D assets, animations, and textures) for an MMORPG within deadlines while coordinating with team members to achieve a cohesive style across assets and matching art direction.
● Developed techniques to increase workflow with new software and then tutored co-workers through direct training or creation of video tutorials.
● Executed 24 full-day motion capture sessions for equestrian MMORPG, troubleshooting Vicon system, managing marker placement, working with actors and animals to deliver clean motion capture data.
● Proposed, designed, executed, and fitted a custom horse motion capture suit, solving a problem with capturing accurate and efficient data for horses in motion.
● Developed techniques and best practices during 23 days of research and development on a unique motion capture set.
● Problem solved using diverse knowledge of computer software and hardware to resolve urgent tech issues during motion capture shoots, including working directly with multiple Vicon specialists internationally, minimizing shooting downtime.
● Executed cleanup of motion capture data, including modifying motion capture data to create animation loops.
● Optimized and modified existing assets to fit ensure performance while maintaining artistic vision
Quality Assurance Tester at Big Blue Bubble
April 30, 2020 - July 31, 2021● Contributed to the successful launch of four video games by conducting rigorous pre-launch testing across Android, Apple, and PC devices, and ensuring compliance with industry standards.
● Checked multiple language localizations to ensure compatibility for international audiences.
● Diligently tested various mobile and PC games, including live service, identifying hundreds of game defects.
● Delivered bug reports in an organized manner, contributing to the resolution of many glitches.
● Wrote test protocols that were easy to understand and follow to ensure reproducible test methods.
● Effectively communicated game bugs to programmers, artists, and designers in understandable and repeatable ways using Jira and direct communication.
● Cross-referenced Confluence pages with current test versions of games to ensure compliance with
original design documents.
Quality Assurance Tester (co-op) at Big Blue Bubble
September 18, 2019 - January 23, 2020Quality Assurance Tester (co-op) at Big Blue Bubble
September 17, 2018 - January 25, 2019Education
Animation, Diploma at Fanshawe College
September 6, 2021 - March 24, 2023Animation, Diploma at Fanshawe College
September 6, 2021 - April 28, 2023Qualifications
Industry Experience
Gaming
Character introduction shot created entirely by me, including the character design, model, rig, textures and animation.
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