Available to hire
Unity gameplay developer with 7+ years of experience across Steam, mobile, and live-service games. Experienced in designing and implementing gameplay systems, combat mechanics, player progression, technical architecture, and performance optimization.
Own gameplay features from concept through release, collaborating closely with designers, artists, and programmers.
Experience Level
Work Experience
Game Developer / Solo Developer at Abyss Prowler
January 1, 2026 - PresentDesigned and implemented core gameplay systems including player movement, combat, progression, enemy AI, UI, and controller support. Built a Unity/C# gameplay architecture focused on responsive combat, performance optimization, and maintainable systems. Implemented player-controlled time-manipulation mechanics, player abilities, Steamworks integration, and delivered the complete release pipeline from prototype to public demo.
Unity Gameplay Developer / Solo Developer at Slime Scramble
January 1, 2024 - January 1, 2025Designed and developed the complete gameplay loop, player controls, progression, UI, and game systems as a solo Unity developer. Implemented gameplay mechanics, optimization, Steamworks integration, and release pipeline from concept to commercial launch. Iterated on game balance and player experience through testing and post-release updates.
Unity Gameplay Developer at Idle Survivor (Long Horn Games)
January 1, 2022 - January 1, 2023Sole Unity gameplay developer responsible for implementing gameplay systems, UI, progression, and core game features for a mobile idle-survivor title. Developed and optimized gameplay systems with a strong focus on maintaining performance during large-scale enemy encounters and clone-heavy gameplay. Collaborated with the team to rapidly prototype, iterate, and polish features throughout production.
Unity Gameplay Developer at Toy Shop - Match 'em All (Long Horn Games)
January 1, 2022 - January 1, 2023Sole Unity gameplay developer responsible for implementing gameplay systems, UI, game flow, and feature development for a commercial Match-3 mobile title. Built and integrated gameplay features while collaborating with designers and artists to deliver production-ready content. Optimized gameplay systems and overall player experience for mobile devices to support the project from development through release.
Unity Gameplay Developer at Hamster Escape: Idle Story (Toon Metal Games)
January 1, 2021 - January 1, 2022Developed gameplay systems and player-facing features for a hybrid mobile title combining puzzles, resource management, base building, progression, and character customization. Implemented gameplay mechanics, UI, unlock systems, movement abilities, and in-app purchase integrations while collaborating closely with the lead developer. Contributed to gameplay optimization, feature iteration, and production development through release.
Server-Side Game Developer at Sanalik a-MMO (Oyun Stüdyosu)
January 1, 2012 - January 1, 2015Developed and maintained server-side gameplay systems for a live multiplayer MMO built on SmartFoxServer. Implemented gameplay modules including mini-games, quests, transaction systems, anti-cheat improvements, and administrative tools while supporting live production environments. Contributed to multiple game engine iterations, server architecture improvements, caching systems (Redis), MongoDB integration, and multi-server infrastructure. Collaborated with designers, developers, and QA throughout feature development, testing, and live deployment.
Education
Faculty of Economics (unfinished) at Istanbul University, Faculty of Economics
January 1, 2006 - July 8, 2026Qualifications
Industry Experience
Gaming, Software & Internet
Experience Level
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