Cain Productions

Available to hire

I’m unable to reliably extract personal or professional details from the provided resume text because it appears to be heavily corrupted and contains no clearly readable education, employment, skills, locations, or…

About

I’m unable to reliably extract personal or professional details from the provided resume text because it appears to be heavily corrupted and contains no clearly readable education, employment, skills, locations, or names. Because of that, I can’t produce a truthful bio based on the resume content.

If you paste a cleaner version of the resume (or upload the original file / text with readable sections), I can extract the structured data and write a friendly two-paragraph first-person bio grounded strictly in the actual content.

  • Joined October 2026

Languages

  • EnglishFluent
  • HindiFluent

Industry experience

  • Gaming
  • Education
  • Media & Entertainment

Projects · 2

Developed Math Blizzard, an interactive educational game in Unity designed around Australian Curriculum mathematics learning objectives. The game combines engaging snowball-throwing mechanics with educational challenges to make learning fun for children. Implemented multiple mathematics categories, including addition, subtraction, multiplication, division, and number placement, each with dedicated subtopics and options to support different learning needs and skill levels. My work included game design, C# programming, gameplay mechanics, UI/UX implementation, character animation, mobile input support, responsive interface development, and testing. I focused on creating a child-friendly experience with intuitive controls, engaging visuals, and flexible learning options. The project demonstrates my ability to independently develop an educational game from concept to a playable prototype, combining interactive gameplay with curriculum-focused learning.

  • 3D Modeler
  • Game Designer
  • Game Developer
  • +2

Centuri Command – Educational Maths Tower Defense Game Centuri Command is an educational mathematics game developed in Unity for children in Years 1–4, designed around Australian Curriculum mathematics learning objectives. The game combines fast-paced asteroid-defense gameplay with mathematical problem-solving, making learning more interactive and engaging. Players defend a city or base protected by a shield from incoming asteroids. To destroy the asteroids and protect the base, players solve mathematical questions and enter the correct answers to fire defensive weapons. This gameplay loop encourages quick thinking, accuracy, and mathematical fluency while keeping children engaged through action-based challenges. The game features multiple mathematics categories, including addition, subtraction, multiplication, division, rounding, and fractions, with dedicated practice subcategories to support different topics and learning levels. My contributions included: Game concept and gameplay design Unity development and C# programming Mathematical question and answer systems Asteroid defense mechanics and wave-based gameplay UI/UX design and interactive answer-entry controls Visual design, artwork, and animations Touch-friendly controls and mobile-first interface implementation Testing, debugging, and gameplay refinement Centuri Command demonstrates my ability to independently develop an educational game that combines engaging action mechanics with curriculum-focused learning, creating an interactive experience that helps children practise mathematics through play.

  • 3D Modeler
  • Game Designer
  • Game Developer
  • +2

Work experience

Game Developer & Game Designer · Appkart StudioApr 2025 – Apr 2026 · 1 yr 1 mo

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