Developed Math Blizzard, an interactive educational game in Unity designed around Australian Curriculum mathematics learning objectives. The game combines engaging snowball-throwing mechanics with educational challenges to make learning fun for children. Implemented multiple mathematics categories, including addition, subtraction, multiplication, division, and number placement, each with dedicated subtopics and options to support different learning needs and skill levels. My work included game design, C# programming, gameplay mechanics, UI/UX implementation, character animation, mobile input support, responsive interface development, and testing. I focused on creating a child-friendly experience with intuitive controls, engaging visuals, and flexible learning options. The project demonstrates my ability to independently develop an educational game from concept to a playable prototype, combining interactive gameplay with curriculum-focused learning.
- 3D Modeler
- Game Designer
- Game Developer
- +2



