I’m Cameron Owen, a creative engineer with 20+ years building real-time 3D and immersive VR/AR experiences, spanning multiplayer training sims, interactive media, and visual effects-driven applications. I’ve led engineering efforts that turn design briefs into shippable, cross-platform systems—often with tight iteration cycles and real-world constraints—while keeping quality, performance, and usability at the center.
In my most recent role, I lead engineering on multiplayer VR training simulations at Real Serious Games, delivering prototype-to-production work for safety-critical training scenarios and supporting large facilitator-led sessions with up to 16 simultaneous participants. Previously, I worked across studios and client teams including Deloitte Digital and ATownship Tale, where I engineered AR/VR delivery pipelines, improved build quality and release processes, and ported content across platforms such as Quest, Pico, and desktop WebGL.
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