Hi there! I’m Caroline Eriksson, a compositor and motion artist with 13+ years of experience in film, VFX, and commercial production. I excel at delivering complex shots from concept to final delivery, including keying, roto, projections, tracking, and integrating live-action with CG. Throughout my career as a Motion Artist and 3D Artist, I’ve led projects end-to-end—from concept design and client communication to animation, compositing, and final delivery. I’ve collaborated closely with directors, cinematographers, and creative teams across commercial production, television, and agency work. I bring a strong eye for detail, technical problem solving, and high production standards, with proficiency in Nuke, Maya, Cinema 4D, and Adobe Creative Suite, and experience working with Storm Studios, Toxic, and TRY Motion.

Caroline Eriksson

Hi there! I’m Caroline Eriksson, a compositor and motion artist with 13+ years of experience in film, VFX, and commercial production. I excel at delivering complex shots from concept to final delivery, including keying, roto, projections, tracking, and integrating live-action with CG. Throughout my career as a Motion Artist and 3D Artist, I’ve led projects end-to-end—from concept design and client communication to animation, compositing, and final delivery. I’ve collaborated closely with directors, cinematographers, and creative teams across commercial production, television, and agency work. I bring a strong eye for detail, technical problem solving, and high production standards, with proficiency in Nuke, Maya, Cinema 4D, and Adobe Creative Suite, and experience working with Storm Studios, Toxic, and TRY Motion.

Available to hire

Hi there! I’m Caroline Eriksson, a compositor and motion artist with 13+ years of experience in film, VFX, and commercial production. I excel at delivering complex shots from concept to final delivery, including keying, roto, projections, tracking, and integrating live-action with CG.

Throughout my career as a Motion Artist and 3D Artist, I’ve led projects end-to-end—from concept design and client communication to animation, compositing, and final delivery. I’ve collaborated closely with directors, cinematographers, and creative teams across commercial production, television, and agency work. I bring a strong eye for detail, technical problem solving, and high production standards, with proficiency in Nuke, Maya, Cinema 4D, and Adobe Creative Suite, and experience working with Storm Studios, Toxic, and TRY Motion.

See more

Experience Level

Expert
Intermediate

Language

English
Advanced

Work Experience

Compositor at STORM Studios
February 1, 2025 - Present
Delivered 20-30+ final shots across high-profile episodic productions including The Last of Us, Invasion, Star Trek: Starfleet Academy, and Star Trek: Strange New Worlds. Utilized Deep compositing workflows, 3D scenes, and projection techniques to integrate CG and live-action elements with photo realistic results. Collaborated closely with CG, Lighting, and FX departments, using in-house tools to optimize shot efficiency and maintain continuity.
Freelance Compositor / Motion Artist at ANIMASKIN & SWISS
January 1, 2025 - February 1, 2025
Delivered compositing work for a high-pressure ATG commercial, responsible for both new shots and taking over partially completed composites from other artists to meet tight delivery deadlines. Provided motion design, tracking, and integration for two television productions – maintaining visual continuity and adapting style to audience and format. Collaborated with production teams and creative leads both on-site and remotely, ensuring technical accuracy, aesthetic consistency, and on-schedule delivery.
Motion Artist at TRY Motion / TRY Opt
September 1, 2017 - January 1, 2025
Delivered full productions from concept to final delivery, combining 2D + 3D animation, motion design, and compositing depending on project needs. Acted as a versatile pipeline resource, contributing across concept development, asset creation, animation, lighting, and shot integration, ensuring continuity of visual direction. Maintained direct client communication to streamline feedback cycles and accelerate delivery; worked closely with creative departments to align artistic intent and technical feasibility. Provided on-set supervision, collaborating with directors, DPs, and production crews to secure plates, reference, and technical requirements for post-production. Utilized a broad toolset including Maya, Cinema 4D, Nuke, After Effects, Premiere, Illustrator, and Photoshop.
Motion Artist / 3D Artist at Toxic Design Studio / Molte Media (Formerly Toxic)
August 1, 2012 - September 1, 2017
Produced 2D and 3D animation, motion graphics, and concept visualizations for commercials, idents, and vignettes. Delivered shots and assets across various stages of production, collaborating with creative directors and project teams. Created visual concepts in response to client briefs, assisting with look development and early-stage design.
Compositor at STORM Studios
February 1, 2012 - June 1, 2012
Delivered shots involving greenscreen/bluescreen extraction, roto, wire removal, and technical cleanup. 3D tracking and projections, integrating elements for client projects. Collaborated with senior artists and production teams to maintain continuity and shot quality.

Education

Bachelor of Science – Computer Graphics at Luleå University of Technology
January 1, 2008 - January 1, 2011
Art & Form Course at Konstskolan Stockholm
January 1, 2007 - January 1, 2008
English A+B at Stockholm University
January 1, 2006 - January 1, 2006
Artistic Anatomy Course at Luleå University of Technology
January 11, 2030 - February 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services