Cara MacDonald
Hi, I’m Cara MacDonald, a Glasgow-based Technical Artist and Animator with a passion for bringing characters to life through clean rigs, fluid locomotion, and responsive gameplay.
About
Hi, I’m Cara MacDonald, a Glasgow-based Technical Artist and Animator with a passion for bringing characters to life through clean rigs, fluid locomotion, and responsive gameplay. I study Computer Arts at Abertay University and enjoy collaborating with designers and programmers to merge visual fidelity with project constraints. In 2025 I contributed to several game animation projects and showcased work at university events.
I specialize in Maya-driven rigging and animation, and I enjoy translating artistic concepts into technically robust assets that look great and perform well in game engines like Unreal Engine.
- 1 year's experience
- Joined October 2025
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Professional Services
Work experience· 6 roles
Created a variety of gameplay driven animations, focused on movement, combat and player feedback in Autodesk Maya. Participated in multiple game animation challenges and competitions, adapting to different animation styles, briefs and rigs. Developed animation prototypes based on gameplay mechanics and iterated designs based on peer and mentor feedback.
Developed and evaluated a full set of NPC locomotion animations using Maya, seamless transitions and responsive movement. Programmed NPC interaction and animation logic in Unreal Engine using Blueprints, enabling real-time gameplay feedback. Featured at the Abertay Digital Graduate Show (2025) showcasing both technical and artistic roles within the project.
Led the creation of custom animation rigs for character assets, ensuring optimal performance and clean model morphing. Designed and produced high-quality locomotion and combat animations in Autodesk Maya. Integrated animations into Unreal Engine and developed interaction logic using Blueprints, supporting responsive in-game behaviours. Collaborated with designers and programmers to ensure visual fidelity matched with technical and project constraints.
Education· 12
Certifications and awards· 6
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