CM

Cara MacDonald

Available to hire

Hi, I’m Cara MacDonald, a Glasgow-based Technical Artist and Animator with a passion for bringing characters to life through clean rigs, fluid locomotion, and responsive gameplay.

About

Hi, I’m Cara MacDonald, a Glasgow-based Technical Artist and Animator with a passion for bringing characters to life through clean rigs, fluid locomotion, and responsive gameplay. I study Computer Arts at Abertay University and enjoy collaborating with designers and programmers to merge visual fidelity with project constraints. In 2025 I contributed to several game animation projects and showcased work at university events.

I specialize in Maya-driven rigging and animation, and I enjoy translating artistic concepts into technically robust assets that look great and perform well in game engines like Unreal Engine.

  • 1 year's experience
  • Joined October 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education
  • Professional Services

Work experience· 6 roles

Animator · Abertay University & Animation FlowDec 2025 – Oct 2025

Created a variety of gameplay driven animations, focused on movement, combat and player feedback in Autodesk Maya. Participated in multiple game animation challenges and competitions, adapting to different animation styles, briefs and rigs. Developed animation prototypes based on gameplay mechanics and iterated designs based on peer and mentor feedback.

Technical Artist and Animator · Abertay University Honours ProjectDec 2025 – Oct 2025

Developed and evaluated a full set of NPC locomotion animations using Maya, seamless transitions and responsive movement. Programmed NPC interaction and animation logic in Unreal Engine using Blueprints, enabling real-time gameplay feedback. Featured at the Abertay Digital Graduate Show (2025) showcasing both technical and artistic roles within the project.

Technical Artist and Animator · DARE AcademyDec 2025 – Oct 2025

Led the creation of custom animation rigs for character assets, ensuring optimal performance and clean model morphing. Designed and produced high-quality locomotion and combat animations in Autodesk Maya. Integrated animations into Unreal Engine and developed interaction logic using Blueprints, supporting responsive in-game behaviours. Collaborated with designers and programmers to ensure visual fidelity matched with technical and project constraints.

Animator · Abertay University & Animation FlowJan 2025 – Present · 1 yr 11 mos
Technical Artist and Animator · Abertay University Honours ProjectJan 2025 – Present · 1 yr 11 mos
Technical Artist and Animator · DARE AcademyJan 2025 – Present · 1 yr 11 mos

Education· 12

Bachelor of Fine Arts (2:1) in Computer Arts · Abertay University, Dundee2021 – 2025
National 5 in Cyber Security · New College Lanarkshire - Cumbernauld Campus2019 – 2020
National 5 and Higher qualifications (various) · Cumbernauld Academy2015 – 2021
Bachelor of Fine Arts (2:1) in Computer Arts · Abertay University2021 – 2025

Certifications and awards· 6

Leadership for Life Award (Mark Scott Award)2021 – 2025
Youth Philanthropy Initiative (North Lanarkshire Award)2020 – 2025
DARE: Best Team Award (Abertay University)2025
Leadership for Life Award2021 – 2025

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