Hi, I’m Carl J. Bowne, a newly graduated Gameplay Programmer from the University of Central Florida with 7+ years of experience developing gameplay systems in Unity. I have a balanced understanding of all the elements of the game development process and a great passion for interactive media and its development.
I thrive in collaborative teams, love turning ideas into robust code, and enjoy solving complex problems—from state machines and animation scripting to tooling and pipeline improvements. I’m excited to contribute to ambitious games and continue learning.
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Take the reigns of a quaint pastry shop and help Swirly the Creampuff complete orders of ever increasing complexity in this fun little IOS/PC casual game
I was the sole Programmer who developed the functionality for this game.
A retired Shinobi turned Sushi Chef struggles against his past with a seafood based mafia in this 3D fixed-camera beat-em-up inspired by Streets of Rage
I was the sole Programmer who developed the functionality in this game.
A bombastic, high-action comedy Metroidvania, wreck fowl carnage against the alien hordes who have taken your flock of beloved hens, fighting, throwing, and charging through your enemies as they come to witness what true rage is.
The original game project released on Itch.io in May of 2025.
https://www.twine.net/signin
I developed the majority of major systems and functionality for this game.
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