I’m a Unity/C# developer with 8 years of hands-on experience building gameplay mechanics, reusable systems, and editor tools across both academic and independent projects. I enjoy taking complex ideas and turning them into maintainable, modular gameplay architecture—especially when it involves state machines, coroutines, input systems, and scalable component-based design.
I’ve led and contributed to multiple game projects, including roles where I refactored core gameplay and expanded tooling to support polymorphic objects, playable content management, and custom serialization. On top of game development, I’m also growing my engineering depth through reusable Unity libraries and a strong focus on OOP, data structures, and patterns—so my work stays flexible as projects evolve.
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Take the reigns of a quaint pastry shop and help Swirly the Creampuff complete orders of ever increasing complexity in this fun little IOS/PC casual game
I was the sole Programmer who developed the functionality for this game.
A retired Shinobi turned Sushi Chef struggles against his past with a seafood based mafia in this 3D fixed-camera beat-em-up inspired by Streets of Rage
I was the sole Programmer who developed the functionality in this game.
A bombastic, high-action comedy Metroidvania, wreck fowl carnage against the alien hordes who have taken your flock of beloved hens, fighting, throwing, and charging through your enemies as they come to witness what true rage is.
The original game project released on Itch.io in May of 2025.
https://www.twine.net/signin
I developed the majority of major systems and functionality for this game.
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