Hi, I’m Carl J. Bowne, a newly graduated Gameplay Programmer from the University of Central Florida with 7+ years of experience developing gameplay systems in Unity. I have a balanced understanding of all the elements of the game development process and a great passion for interactive media and its development. I thrive in collaborative teams, love turning ideas into robust code, and enjoy solving complex problems—from state machines and animation scripting to tooling and pipeline improvements. I’m excited to contribute to ambitious games and continue learning.

Carl J. Bowne

Hi, I’m Carl J. Bowne, a newly graduated Gameplay Programmer from the University of Central Florida with 7+ years of experience developing gameplay systems in Unity. I have a balanced understanding of all the elements of the game development process and a great passion for interactive media and its development. I thrive in collaborative teams, love turning ideas into robust code, and enjoy solving complex problems—from state machines and animation scripting to tooling and pipeline improvements. I’m excited to contribute to ambitious games and continue learning.

Available to hire

Hi, I’m Carl J. Bowne, a newly graduated Gameplay Programmer from the University of Central Florida with 7+ years of experience developing gameplay systems in Unity. I have a balanced understanding of all the elements of the game development process and a great passion for interactive media and its development.

I thrive in collaborative teams, love turning ideas into robust code, and enjoy solving complex problems—from state machines and animation scripting to tooling and pipeline improvements. I’m excited to contribute to ambitious games and continue learning.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Senior Programmer at Lab165, Rage Rooster: Fowl Carnage
June 1, 2025 - Present
Senior programmer responsible for leading major refactorings, architectural overhauls, and new feature implementation toward a remastered release. Focused on gameplay scripting, in-engine engineering, state machine design, animator scripting, repository management, and thorough documentation.
Lead Programmer at GameHutch, Rage Rooster
September 1, 2024 - May 1, 2025
Led the development of the vast majority of gameplay systems and functionality for the project, oversaw integration and performance, mentored teammates, and managed GitHub repository practices; created state machines and animator scripting.
Programmer at Team Aurora - Cake Toppers
August 1, 2024 - December 1, 2024
Implemented gameplay scripting, in-engine engineering, architecture development, and GitHub management for the Cake Toppers project.
Programmer at UnagiSoft, Best Served Raw
January 1, 2024 - March 1, 2024
Scripting, in-engine engineering, animation, animator scripting, and GitHub management for the title.

Education

Bachelor of Arts in Digital Media (Game Design) with Minor in Computer Science at University of Central Florida
August 1, 2022 - January 1, 2025
Associate in Simulation and Game Development at Blue Ridge Community College
May 1, 2017 - January 1, 2021

Qualifications

Bachelor's Degree
August 1, 2022 - July 14, 2025
Bachelor's Degree in Digital Media, +Minor in Computer Science from University of Central Florida.
Associate's Degree
May 1, 2017 - May 1, 2021
Associate's Degree in Simulation and Game Development from

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Cake Toppers

    Take the reigns of a quaint pastry shop and help Swirly the Creampuff complete orders of ever increasing complexity in this fun little IOS/PC casual game

    https://www.twine.net/signin

    I was the sole Programmer who developed the functionality for this game.

    paper Best Served Raw

    A retired Shinobi turned Sushi Chef struggles against his past with a seafood based mafia in this 3D fixed-camera beat-em-up inspired by Streets of Rage

    https://www.twine.net/signin

    I was the sole Programmer who developed the functionality in this game.

    paper Rage Rooster

    A bombastic, high-action comedy Metroidvania, wreck fowl carnage against the alien hordes who have taken your flock of beloved hens, fighting, throwing, and charging through your enemies as they come to witness what true rage is.

    The original game project released on Itch.io in May of 2025.
    https://www.twine.net/signin

    I developed the majority of major systems and functionality for this game.