Available to hire
Hi, I’m Carlo Luis Rosales, a Senior 3D Artist with 10+ years in 3D art for AAA games, mobile, VR, miniatures, and environments. I specialize in modeling, texturing, environment art, foliage creation (SpeedTree), landscapes (Gaea), and rendering/visualization using V-Ray, Corona Renderer, KeyShot, and Unreal Engine.
I thrive in collaborative teams and agile workflows, sharing techniques in optimization and ZBrush, mentoring peers, and delivering high-quality, immersive asset visuals for large-scale projects. I love turning ideas into believable worlds and pushing real-time pipelines to their limits.
Skills
Experience Level
Expert
Language
English
Intermediate
Work Experience
Senior 3D Artist at Falcon's Creative Philippines (On Site)
January 1, 2024 - January 1, 2025Produced optimized architectural and environment assets (cliffs, foliage, and buildings) for Unreal Engine, applying PBR workflows and high-fidelity visualization standards for large-scale themed-entertainment projects. Shared expertise in optimization workflows and ZBrush techniques, mentoring team members and ensuring high-quality, immersive asset visuals for pre-construction theme park visualization.
Senior 3D Artist at Refract Technologies (Remote - Singapore-based)
January 1, 2021 - January 1, 2024TicTacBow (Archery Game) – Modeled bows and stylized environments; contributed to Esports Olympics version. Unreleased Stylized Mobile Game – Created various stylized 3D assets for mobile specs.
3D Artist at System Studios
January 1, 2020 - January 1, 2021Oddworld: Soulstorm (PS5) – Large-Scale Architecture and Prop Modeling; Unreleased Mobile Game – Architecture Modeling (Mobile-Optimized Buildings and Structures); Unreleased Stylized Game – Stylized Fish & Prop Modeling (ZBrush & Substance Painter)
3D Artist at Ubisoft Philippines
January 1, 2017 - January 1, 2019Assassin’s Creed 3 Remastered – Environment Modeling (Buildings, Interiors, and Props); Skull & Bones – Organic Environment Modeling (Cliffs, Rock Formations, Moss Detailing, and Material Blending using In-Engine Textures); Far Cry 6 – 3D Asset Modeling (Props, Hard Surface Elements, and Architectural Details)
3D Artist at Narrasoft
January 1, 2017 - January 1, 2017Sculpted WizKids tabletop miniatures using ZBrush for toy production and 3D printing.
3D Artist at Funguy Studio
January 1, 2012 - January 1, 2015Monster Trucks – Modeled and animated stylized monster trucks for mobile gameplay; Rise of the Stikeez – Modeled and animated cartoony main characters; Mecha Showdown – Created and animated robotic characters for action sequences.
3D Artist at GameBowl (Hercules Group Corporation)
January 1, 2010 - January 1, 2012Contributed to an online PC game resembling Second Life with a stylized, cartoony aesthetic; Modeled and helped develop in-game characters, environments, and props for social gameplay.
Education
Bachelor of Science – Digital Illustration & Animation at Ateneo de Naga University
January 11, 2030 - January 1, 2010Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
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