Carlos

Available to hire

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Narrative Designer at Saber Interactive
August 1, 2025 - September 10, 2025
Narrative designer and writer for a project based in Madrid. Responsible for integrating lore, quest text and dialogue; collaborated with design and art teams; leveraged Unity, Ink, Asana, Excel and Trello; currently learning Unreal Engine 5.
Game Designer & Writer at Isolated Games
March 1, 2025 - September 10, 2025
Remote game designer and writer for Travelers Rest; performed diverse tasks from adjusting recipes and crafting to shaping game flow; wrote bark lines, character dialogue and NPCs as part of the design team.
Game Writer at Tessera Studios
December 1, 2023 - Present
Remote game writer for Tessera Studios; freelance role.
Game Designer and member at Brainwash Gang
January 1, 2018 - June 1, 2022
Narrative designer and writer for an ARPG based on a famous pen-and-paper TTRPG franchise; prototyping and balancing of card-based mechanics; card progression system; player leveling and in-game economy; level design prototypes with ProBuilder and Blender; game flow and feel. Also contributed to projects such as Friends vs. Friends (prototype, 2020-2022), Grotto (Digerati, 2021), The Longest Road on Earth (Raw Fury, 2021) and Mother of Many (Itch.io, 2022).
Creative Writer at Independent / Freelance
January 1, 2018 - Present
Creative writing (2018 – present). Ghostwriter for Penguin Random House writing books for influencers targeting middle-grade audiences (horror, adventures, fantasy). Notable works include Cazadores de leyendas: El dragón de Sierra Morena (Nov 2023); La venta del Lucero (Apr 2019); El soñador de Providence (March 2018). Also published short stories, creepypastas and audio stories.
Narrative Designer at Saber Interactive, Madrid
March 1, 2025 - August 1, 2025
Narrative design and writing for a Saber Interactive project.
Game Designer & Writer at Isolated Games
January 1, 2024 - March 1, 2025
Game design and writing for Turok: Origins; remote work.
Game Designer at Brainwash Gang
January 1, 2018 - January 1, 2022
Designer for Friends vs. Friends, a 1v1 shooter with card mechanics; prototyping, balancing cards and synergies; deckbuilding system; player leveling and in-game economy; level design prototypes; game flow and feel.
Interactive Fiction Writer at gurpegui.itch.io (Independent)
January 1, 2019 - Present
Design and development of narrative-driven interactive fiction using Twine and Ink; published on gurpegui.itch.io; projects include Kitchen Table (Ink); A Place to Rest (Ink); A Day in the Life of a Writer (Twine); delivered talks/workshops on interactive fiction and narrative design.
TTRPG & Board Game Designer and Writer at Colmena de Papel (Independent)
January 1, 2022 - Present
Lead writer for a 35,000-word narrative campaign based on the Italian board game 49 Keys, using the Resistance Mythos System; designed other campaigns and playtests.
Freelance Designer & Writer at Voxel Labs
January 1, 2020 - December 31, 2021
Game design and narrative writing for educational and serious games.
PR & Localization (Freelance) at Cosmocover
January 1, 2020 - December 31, 2021
Spanish localization of PR materials and press releases for international publishers (e.g., SEGA, Devolver Digital, Dotemu).
Ghostwriter & Author (Freelance) at Penguin Random House (Freelance)
January 1, 2018 - Present
Ghostwriting for middle-grade books; projects include Cazadores de Leyendas: El dragón de Sierra Morena (Nov 2023).
Author & Creator at Readuck
April 1, 2019 - Present
La venta del Lucero - Short horror novel (Apr 2019).
Interactive Fiction Writer at gurpegui (Independent)
January 1, 2019 - Present
Design and development of narrative-driven interactive fiction using Twine and Ink; projects include Kitchen Table, A Place to Rest, A Day in the Life of a Writer; delivered talks and workshops on interactive fiction and narrative design.
TRPG & Board Game Designer & Writer at gurpegui (Independent)
January 1, 2022 - Present
Design, writing, and development of tabletop RPGs and board games; lead writer for a 35,000-word narrative campaign based on the Italian board game 49 Keys using the Resistance Mythos system; wrote Arranca las semillas, fusilada los niños (10,000-word campaign) for Spire: The City Must Fall; design, prototyping and playtesting; extensive GM experience and youth association leadership.
Interactive Fiction Writer at gurpegui (Itch.io)
January 1, 2019 - Present
Design and development of narrative-driven interactive fiction using Twine and Ink; published interactive works on Itch.io and delivered talks/workshops.
PR & Localization Freelancer at Cosmocover
January 1, 2020 - December 31, 2021
Spanish localization of PR materials and press releases for international publishers (SEGA, Devolver Digital, Dotemu).

Education

BA in Cinema and Media at University of Seville
January 11, 2030 - March 23, 2026
MA in Narrative Studies (Visual Arts) at Rey Juan Carlos University
January 11, 2030 - March 23, 2026
BA in Cinema and Media at University of Seville
January 11, 2030 - April 4, 2026
MA in Narrative Studies (Visual Arts) at Rey Juan Carlos University
January 11, 2030 - April 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education