Aaron Querales
Results-driven Game Developer specializing in the Godot engine with strong expertise in UI/front-end implementation and complex game gameplay logic.
About
Results-driven Game Developer specializing in the Godot engine with strong expertise in UI/front-end implementation and complex game gameplay logic. Writes clean, modular, scalable code to ensure seamless user flows and maintainable systems.
Experienced in profile-driven code optimization (CPU/VRAM bottlenecks) and custom shaders to elevate game feel and execution. Shipped production titles and managed backend data persistence, including player authentication/login and cloud saving systems.
- 2 years' experience
- Joined July 2026
Skills· 3
Industry experience
- Gaming
- Software & Internet
- Computers & Electronics
Work experience
Contracted for profile-driven code optimization in independent Godot projects, identifying and clearing CPU/VRAM bottlenecks. Refactored and cleaned messy legacy scripts into highly modular components, reducing bugs and improving maintainability for work with external studios. Collaborated remotely with independent teams to turn feature briefs into working, optimized gameplay implementations.
Education
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