AQ

Aaron Querales

Available to hire

Results-driven Game Developer specializing in the Godot engine with strong expertise in UI/front-end implementation and complex game gameplay logic.

About

Results-driven Game Developer specializing in the Godot engine with strong expertise in UI/front-end implementation and complex game gameplay logic. Writes clean, modular, scalable code to ensure seamless user flows and maintainable systems.

Experienced in profile-driven code optimization (CPU/VRAM bottlenecks) and custom shaders to elevate game feel and execution. Shipped production titles and managed backend data persistence, including player authentication/login and cloud saving systems.

  • 2 years' experience
  • Joined July 2026

Skills· 3

Industry experience

  • Gaming
  • Software & Internet
  • Computers & Electronics

Work experience

Freelance Game Developer & Optimization EngineerJan 2024 – Present · 2 yrs 11 mos

Contracted for profile-driven code optimization in independent Godot projects, identifying and clearing CPU/VRAM bottlenecks. Refactored and cleaned messy legacy scripts into highly modular components, reducing bugs and improving maintainability for work with external studios. Collaborated remotely with independent teams to turn feature briefs into working, optimized gameplay implementations.

Education

Computer Science student · Universidad Central de Venezuela (UCV)2030 – 2026

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