I've had the privilege or working with many international projects, mainly video games, that have sold millions units world-wide.

Cazalena

I've had the privilege or working with many international projects, mainly video games, that have sold millions units world-wide.

Available to hire

I’ve had the privilege or working with many international projects, mainly video games, that have sold millions units world-wide.

Work Experience

Composer / Mixer at Ultimate Hunting
December 31, 2024 - September 27, 2025
Composed southern country and African style music for each map area. Mixed and mastered musical stems for official IGN trailer release.
Composer / Mixer at Pavlov VR
December 31, 2023 - September 27, 2025
Implemented cinematic and interactive stems using Wwise and Unreal Engine 5. Collaborated closely with Sound Designer to achieve original, cutting-edge sounds.
Composer at For The Hive
December 31, 2022 - September 27, 2025
Created music for day and weather patterns, battles, and cinematics.
Composer at Gatewalkers
December 31, 2021 - September 27, 2025
Scored in game and main theme music for epic mmorpg.
Composer at Occupy Mars
December 31, 2020 - September 27, 2025
Composed Western style music conveying the vast landscapes of Mars.
Composer at Path of Titans
December 31, 2020 - September 27, 2025
Produced music for cinematic trailers and promotional videos.
Composer / Arranger / Mixer at Bum Simulator
December 31, 2020 - September 27, 2025
Wrote music for specific areas of the map and constructed interactive battle cues.
Composer / Mixer / Director at The Isle
December 31, 2019 - September 27, 2025
Supervised and corroborated with team members to ensure music was fitting and implemented on schedule. Created cinematic, trailer, and in-game interactive/adaptive music utilizing Unreal Engine 5.
Composer at Miscreated
December 31, 2018 - September 27, 2025
Created an original and inimitable main theme for two-time Cry Engine game of the year.
Composer / Sound Designer at Debris
December 31, 2017 - September 27, 2025
Composed vertical adaptive stems for interactive game audio in Unity engine. Developed sound design and music that invoked emotions associated with psychosis.
Composer at Mafia 2
December 31, 2016 - September 27, 2025
Recorded live violinist for Additional Music.
Composer at Titanic Honor and Glory
December 31, 2014 - September 27, 2025
Responsible for composing main theme, underscores, and trailers.

Education

B.Sc Audio Production at SAE – School of Audio Engineering
January 1, 2009 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment