Hello! I’m Céline Tran, a game developer and 3D designer based in France with a focus on VR, real-time 3D, and toolchain development. I enjoy building intuitive design tools, optimizing workflows, and delivering engaging interactive experiences using Unity, Godot, Blender, and Python. I thrive in cross-disciplinary teams and love turning complex requirements into practical, polished results. I’m driven by curiosity and collaboration, enjoying rapid prototyping, daily scrums, and learning new engines and pipelines. I’m always ready to take on new challenges to push the boundaries of interactive media and simulation.

Céline Tran

Hello! I’m Céline Tran, a game developer and 3D designer based in France with a focus on VR, real-time 3D, and toolchain development. I enjoy building intuitive design tools, optimizing workflows, and delivering engaging interactive experiences using Unity, Godot, Blender, and Python. I thrive in cross-disciplinary teams and love turning complex requirements into practical, polished results. I’m driven by curiosity and collaboration, enjoying rapid prototyping, daily scrums, and learning new engines and pipelines. I’m always ready to take on new challenges to push the boundaries of interactive media and simulation.

Available to hire

Hello! I’m Céline Tran, a game developer and 3D designer based in France with a focus on VR, real-time 3D, and toolchain development. I enjoy building intuitive design tools, optimizing workflows, and delivering engaging interactive experiences using Unity, Godot, Blender, and Python. I thrive in cross-disciplinary teams and love turning complex requirements into practical, polished results.

I’m driven by curiosity and collaboration, enjoying rapid prototyping, daily scrums, and learning new engines and pipelines. I’m always ready to take on new challenges to push the boundaries of interactive media and simulation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Work Experience

Software Consultant at Innovateam
January 1, 2022 - January 1, 2025
New overlay creation; Unity Editor side; New custom UI for fresh users on Unity; Implement Houdini Engine libraries; Building design tools; VR simulation and interactions; Movements; UI; Many tools (measuring, editing, screenshots, 3D drawing); Daily scrums.
VR Engineer at IRBA
January 1, 2021 - January 1, 2022
Relaying of the project VR Simulation for Soldier to measure cognitive load in stress context; Increase the 3D map environment; Extract subject’s data to CSV; Project’s schedule management; Monthly meetings, then weeklies; Files management in SharePoint; Communication between IRBA and LISN.
3D Engineer at ArianeGroup SAS
April 1, 2021 - August 1, 2021
3D Simulation for Ariane 6’s rocket; New assets and 3D scene for Kourou’s launchpad; Rocket’s movement based on calculated data transmission; UI and post-processing; Code Documentation.

Education

Mastère 3D & Jeux Vidéo at ESGI
January 1, 2020 - January 1, 2022
Licence Mathématiques - Informatiques (spé. informatique) at Université Paris Descartes
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Computers & Electronics, Education