Bjørn-Andre Cock is a junior game developer and 3D generalist based in Tromsø, Norway, with a Bachelor's in Interactive Media – Games and over five years of hands-on experience. He specializes in Unity/C# gameplay programming and Blender-based 3D art, and has solo-developed Totally Roguelike — a feature-rich roguelike with procedural level generation, AI enemies, a full item system, and online co-op, which received funding from Tromsø Kommune in 2024. Beyond coding, Bjørn-Andre has led 3D modelling teams at the Nordic Youth Film Festival and contributed to collaborative projects through Tvibit. He's equally at home writing gameplay systems and crafting 3D assets, making him a versatile contributor to any game development team.

Bjørn-Andre

Bjørn-Andre Cock is a junior game developer and 3D generalist based in Tromsø, Norway, with a Bachelor's in Interactive Media – Games and over five years of hands-on experience. He specializes in Unity/C# gameplay programming and Blender-based 3D art, and has solo-developed Totally Roguelike — a feature-rich roguelike with procedural level generation, AI enemies, a full item system, and online co-op, which received funding from Tromsø Kommune in 2024. Beyond coding, Bjørn-Andre has led 3D modelling teams at the Nordic Youth Film Festival and contributed to collaborative projects through Tvibit. He's equally at home writing gameplay systems and crafting 3D assets, making him a versatile contributor to any game development team.

Available to hire

Bjørn-Andre Cock is a junior game developer and 3D generalist based in Tromsø, Norway, with a Bachelor’s in Interactive Media – Games and over five years of hands-on experience. He specializes in Unity/C# gameplay programming and Blender-based 3D art, and has solo-developed Totally Roguelike — a feature-rich roguelike with procedural level generation, AI enemies, a full item system, and online co-op, which received funding from Tromsø Kommune in 2024. Beyond coding, Bjørn-Andre has led 3D modelling teams at the Nordic Youth Film Festival and contributed to collaborative projects through Tvibit. He’s equally at home writing gameplay systems and crafting 3D assets, making him a versatile contributor to any game development team.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Norwegian
Fluent
English
Fluent

Work Experience

3D Generalist — Chief Modeler / Team Leader at Nordic Youth Film Festival (NUFF)
July 1, 2022 - August 31, 2023
Led the 3D modeling team, coordinated artists, and oversaw asset production for the festival’s animated short. Managed asset pipelines and ensured consistency across assets for delivery.
3D Generalist at Tvibit
July 1, 2019 - July 31, 2023
Created 3D models for various collaborative projects using Blender and Marm ose t Toolbag; contributed to a Game Jam in Tromsø as part of a 5-person team delivering a playable prototype in 48 hours.
3D Generalist — Freelance Commission at Tvibit
December 1, 2022 - January 31, 2023
Modeled and delivered winner trophies as a freelance 3D commission.

Education

Bachelor in Interactive Media – Games (180 ECTS) at Noroff University College
August 1, 2023 - April 2, 2026
Vocational Training — 3D Design & Animation at Noroff University College
August 1, 2017 - May 1, 2019

Qualifications

Board game prototype
January 1, 2023 - April 2, 2026
The Ultimate Guide to Game Development with Unity
January 1, 2022 - April 2, 2026
Unreal Engine Workshops
January 1, 2019 - April 2, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education