Hi, I'm Chamuditha Manula Dissanayake, a Unity game developer with a strong background in physics and real-time 3D systems. I build gameplay systems, simulation logic, and interactive environments using Unity 3D and C#. My experience spans from concept to deployment, including physics-based interactions and performance-optimized systems. I enjoy turning complex mathematical models into engaging gameplay, building complete game systems from idea to delivery, and collaborating with teammates to ship polished experiences.

Chamuditha Manula Dissanayake

Hi, I'm Chamuditha Manula Dissanayake, a Unity game developer with a strong background in physics and real-time 3D systems. I build gameplay systems, simulation logic, and interactive environments using Unity 3D and C#. My experience spans from concept to deployment, including physics-based interactions and performance-optimized systems. I enjoy turning complex mathematical models into engaging gameplay, building complete game systems from idea to delivery, and collaborating with teammates to ship polished experiences.

Available to hire

Hi, I’m Chamuditha Manula Dissanayake, a Unity game developer with a strong background in physics and real-time 3D systems. I build gameplay systems, simulation logic, and interactive environments using Unity 3D and C#. My experience spans from concept to deployment, including physics-based interactions and performance-optimized systems.

I enjoy turning complex mathematical models into engaging gameplay, building complete game systems from idea to delivery, and collaborating with teammates to ship polished experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Independent Game Developer
January 1, 2022 - Present
Developed complete game systems independently using Unity 3D. Designed gameplay mechanics, simulation logic, and user interfaces. Iterated features based on testing and performance profiling.
Medical Physics Intern at National Cancer Institute, Sri Lanka
January 1, 2024 - Present
Worked with technical systems requiring precision, safety, and real-time monitoring. Strengthened problem-solving, system understanding, and technical documentation skills.
Independent Game Developer at Self-Employed / Independent Projects
January 1, 2022 - Present
Developed complete game systems independently using Unity 3D. Designed gameplay mechanics, simulation logic, and user interfaces. Iterated features based on testing and performance profiling.
Game Developer / Gameplay & Simulation Programmer at Civilization of Makudians
January 1, 2022 - Present
Designed and developed a third-person 3D game using Unity 3D and C#. Implemented player movement, camera systems, UI, and physics-based interactions. Created optimized 3D assets and environments using Blender. Managed full development lifecycle including design, testing, and optimization.
Independent Project - Real-Time Particle Simulation at Self-Directed
January 1, 2024 - January 1, 2025
Built real-time simulations of particle motion using custom physics logic. Implemented numerical integration and force-based motion models. Focused on performance, stability, and real-time interaction.
Independent Project - Physics-Based Interactive Systems at Self-Directed
January 1, 2023 - Present
Developed interactive simulations demonstrating motion, forces, and collisions. Applied mathematical models to game mechanics and real-time systems.
Game Developer at Civilization of Makudians
January 1, 2022 - Present
Designed and developed a third-person 3D game using Unity 3D and C#. Implemented player movement, camera systems, UI, and physics-based interactions. Created optimized 3D assets and environments using Blender. Managed full development lifecycle including design, testing, and optimization.
Simulation Programmer / Developer at Real-Time Particle Simulation (Unity 3D)
January 1, 2024 - Present
Built real-time simulations of particle motion using custom physics logic. Implemented numerical integration and force-based motion models. Focused on performance, stability, and real-time interaction.
Physics-Based Interactive Systems Developer at Independent / Self-Directed
January 1, 2023 - Present
Developed interactive simulations demonstrating motion, forces, and collisions. Applied mathematical models to game mechanics and real-time systems.
Independent Game Developer at Independent
January 1, 2022 - Present
Developed complete game systems independently using Unity 3D. Designed gameplay mechanics, simulation logic, and user interfaces. Iterated features based on testing and performance profiling.

Education

BSc (Honours) in Physics at University of Ruhuna
January 1, 2020 - January 1, 2025
BSc (Honours) in Physics at University of Ruhuna, Sri Lanka
January 1, 2020 - January 1, 2025
BSc (Honours) in Physics at University of Ruhuna
January 1, 2020 - January 1, 2025

Qualifications

Introduction to Particle Accelerators
January 11, 2030 - February 3, 2026
CFD Simulation Through a Centrifugal Pump
January 11, 2030 - February 3, 2026
Introduction to Particle Accelerators
January 11, 2030 - February 3, 2026
CFD Simulation Through a Centrifugal Pump
January 11, 2030 - February 3, 2026
Introduction to Particle Accelerators
January 11, 2030 - February 3, 2026
CFD Simulation Through a Centrifugal Pump
January 11, 2030 - February 3, 2026

Industry Experience

Gaming, Healthcare, Software & Internet, Media & Entertainment, Education