Available to hire
Hi, I’m Chamuditha Manula Dissanayake, a Unity game developer with a strong background in physics and real-time 3D systems. I build gameplay systems, simulation logic, and interactive environments using Unity 3D and C#. My experience spans from concept to deployment, including physics-based interactions and performance-optimized systems.
I enjoy turning complex mathematical models into engaging gameplay, building complete game systems from idea to delivery, and collaborating with teammates to ship polished experiences.
Skills
Work Experience
Independent Game Developer
January 1, 2022 - PresentDeveloped complete game systems independently using Unity 3D. Designed gameplay mechanics, simulation logic, and user interfaces. Iterated features based on testing and performance profiling.
Medical Physics Intern at National Cancer Institute, Sri Lanka
January 1, 2024 - PresentWorked with technical systems requiring precision, safety, and real-time monitoring. Strengthened problem-solving, system understanding, and technical documentation skills.
Independent Game Developer at Self-Employed / Independent Projects
January 1, 2022 - PresentDeveloped complete game systems independently using Unity 3D. Designed gameplay mechanics, simulation logic, and user interfaces. Iterated features based on testing and performance profiling.
Game Developer / Gameplay & Simulation Programmer at Civilization of Makudians
January 1, 2022 - PresentDesigned and developed a third-person 3D game using Unity 3D and C#. Implemented player movement, camera systems, UI, and physics-based interactions. Created optimized 3D assets and environments using Blender. Managed full development lifecycle including design, testing, and optimization.
Independent Project - Real-Time Particle Simulation at Self-Directed
January 1, 2024 - January 1, 2025Built real-time simulations of particle motion using custom physics logic. Implemented numerical integration and force-based motion models. Focused on performance, stability, and real-time interaction.
Independent Project - Physics-Based Interactive Systems at Self-Directed
January 1, 2023 - PresentDeveloped interactive simulations demonstrating motion, forces, and collisions. Applied mathematical models to game mechanics and real-time systems.
Game Developer at Civilization of Makudians
January 1, 2022 - PresentDesigned and developed a third-person 3D game using Unity 3D and C#. Implemented player movement, camera systems, UI, and physics-based interactions. Created optimized 3D assets and environments using Blender. Managed full development lifecycle including design, testing, and optimization.
Simulation Programmer / Developer at Real-Time Particle Simulation (Unity 3D)
January 1, 2024 - PresentBuilt real-time simulations of particle motion using custom physics logic. Implemented numerical integration and force-based motion models. Focused on performance, stability, and real-time interaction.
Physics-Based Interactive Systems Developer at Independent / Self-Directed
January 1, 2023 - PresentDeveloped interactive simulations demonstrating motion, forces, and collisions. Applied mathematical models to game mechanics and real-time systems.
Independent Game Developer at Independent
January 1, 2022 - PresentDeveloped complete game systems independently using Unity 3D. Designed gameplay mechanics, simulation logic, and user interfaces. Iterated features based on testing and performance profiling.
Education
BSc (Honours) in Physics at University of Ruhuna
January 1, 2020 - January 1, 2025BSc (Honours) in Physics at University of Ruhuna, Sri Lanka
January 1, 2020 - January 1, 2025BSc (Honours) in Physics at University of Ruhuna
January 1, 2020 - January 1, 2025Qualifications
Introduction to Particle Accelerators
January 11, 2030 - February 3, 2026CFD Simulation Through a Centrifugal Pump
January 11, 2030 - February 3, 2026Introduction to Particle Accelerators
January 11, 2030 - February 3, 2026CFD Simulation Through a Centrifugal Pump
January 11, 2030 - February 3, 2026Introduction to Particle Accelerators
January 11, 2030 - February 3, 2026CFD Simulation Through a Centrifugal Pump
January 11, 2030 - February 3, 2026Industry Experience
Gaming, Healthcare, Software & Internet, Media & Entertainment, Education
Skills
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