I'm a Unity Certified Associate Game Developer and an aspiring Game Designer who loves turning ideas into playable experiences. I’m especially interested in learning more about game design and mastering it, with a focus on level design and core mechanics. I have hands-on experience designing levels and game mechanics for indie projects, including a turn-based deck-building game and a 3D horror puzzle game. I've contributed to board game cover art, card layouts, and visual design, and I enjoy collaborating with teammates to refine concepts based on feedback.

Muhammad Chandika Syahru Khan

I'm a Unity Certified Associate Game Developer and an aspiring Game Designer who loves turning ideas into playable experiences. I’m especially interested in learning more about game design and mastering it, with a focus on level design and core mechanics. I have hands-on experience designing levels and game mechanics for indie projects, including a turn-based deck-building game and a 3D horror puzzle game. I've contributed to board game cover art, card layouts, and visual design, and I enjoy collaborating with teammates to refine concepts based on feedback.

Available to hire

I’m a Unity Certified Associate Game Developer and an aspiring Game Designer who loves turning ideas into playable experiences. I’m especially interested in learning more about game design and mastering it, with a focus on level design and core mechanics.

I have hands-on experience designing levels and game mechanics for indie projects, including a turn-based deck-building game and a 3D horror puzzle game. I’ve contributed to board game cover art, card layouts, and visual design, and I enjoy collaborating with teammates to refine concepts based on feedback.

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Language

Indonesian
Fluent
English
Fluent

Work Experience

Game Designer at Fantasy Fighters (Unity project)
January 1, 2022 - December 31, 2022
Co-designed core mechanics for a turn-based deck-building fighting game inspired by Pokémon and Yu Gi Oh; balanced gameplay elements and contributed to card deck design and visual assets.
Level Designer / Game Designer at Nightwalkers (Team Project on Draft)
January 1, 2024 - December 31, 2024
Designed main levels for a 2D side-scroller action game; discussed and built game mechanics with the team; contributed to level pacing and balancing, as well as associated artwork.
Game Designer at Echoes Beneath (JGf 2024 Student's Choice Winner)
January 1, 2024 - December 31, 2024
Discussed and set the theme for a 3D first-person horror puzzle game; designed levels and puzzles for certain areas; adjusted character design based on feedback.

Education

Add your educational history here.

Qualifications

Unity Certified Associate Game Developer
January 11, 2030 - March 6, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

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