Available to hire
I’m a multidisciplinary software engineer and game programmer with a love for building immersive experiences. Over the last decade I’ve driven gameplay features, tooling, and performance improvements, shipping projects in Unreal Engine and Unity. I enjoy translating design ideas into robust systems and polished player experiences.
I value collaboration, continuous learning, and a friendly, proactive approach to leadership. I’m always looking to mentor teammates, balance priorities, and deliver high-quality work while keeping the team’s morale positive.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Senior Software Engineer at Kinali Works
November 2, 2024 - October 4, 2025Led combat development for a 3D Action RPG in Unreal Engine 5; implemented enemy AI, gameplay systems, editor tooling, and performance optimizations; balanced responsibilities across the team and mentored engineers.
Technical Director at Kinali Works
November 1, 2024 - PresentLead technical implementation for Unreal Engine 5 across PC and PlayStation 5. Managed four engineers, validated technical designs, defined milestones, and coordinated cross-disciplinary work to keep the project on track.
Game Play Programmer at Blackbird Interactive
January 31, 2024 - October 4, 2025Unreal Engine 5 development for a 3D Action & RTS game; built a custom ECS architecture used as a renderer and gameplay backbone; implemented responsive camera systems and projectiles; customized bedrock engine for modders; contributed to early prototypes.
Game Play Programmer at Sun Machine Games
May 1, 2022 - October 4, 2025Owned implementation of meta-features for iOS and Android; integrated REST endpoints with client features; managed server-side integration and AWS GameLift tooling; created dedicated DLLs for Unreal Engine usage and built a custom data-driven pipeline.
Game Play Programmer at This Game Studio
December 31, 2019 - October 4, 2025Led combat development for a 3D Action RPG using Unreal Engine 5 for PC and PS5; managed four engineers, balanced responsibilities, validated designs, produced early prototypes, and supported team morale.
Education
Diploma in Mechanical Engineering at BCIT
September 1, 2009 - May 1, 2011 at Vancouver Film School
January 11, 2030 - October 4, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Other
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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