Hi there! I'm Muhammad Farhan bin Ahmad, a passionate game developer who loves turning ideas into interactive experiences using Unity and C#. I have hands-on experience building VR and real-time systems, collaborating with artists and designers, and iterating on UI and gameplay to create engaging player moments. I'm currently pursuing a BSc in Computer Science in Interactive Media and Game Development, with a Diploma in Game Design and Development from Singapore Polytechnic, and I'm excited to keep growing in a collaborative, creative environment. Hello from Singapore! I value curiosity, teamwork, and continuous learning, and I'm eager to bring enthusiasm, problem-solving, and a strong work ethic to my next role.

Muhammad Farhan bin Ahmad

Hi there! I'm Muhammad Farhan bin Ahmad, a passionate game developer who loves turning ideas into interactive experiences using Unity and C#. I have hands-on experience building VR and real-time systems, collaborating with artists and designers, and iterating on UI and gameplay to create engaging player moments. I'm currently pursuing a BSc in Computer Science in Interactive Media and Game Development, with a Diploma in Game Design and Development from Singapore Polytechnic, and I'm excited to keep growing in a collaborative, creative environment. Hello from Singapore! I value curiosity, teamwork, and continuous learning, and I'm eager to bring enthusiasm, problem-solving, and a strong work ethic to my next role.

Available to hire

Hi there! I’m Muhammad Farhan bin Ahmad, a passionate game developer who loves turning ideas into interactive experiences using Unity and C#. I have hands-on experience building VR and real-time systems, collaborating with artists and designers, and iterating on UI and gameplay to create engaging player moments. I’m currently pursuing a BSc in Computer Science in Interactive Media and Game Development, with a Diploma in Game Design and Development from Singapore Polytechnic, and I’m excited to keep growing in a collaborative, creative environment.

Hello from Singapore! I value curiosity, teamwork, and continuous learning, and I’m eager to bring enthusiasm, problem-solving, and a strong work ethic to my next role.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Game Developer Intern at MAGES Studio
May 1, 2025 - April 30, 2026
Developed interactive applications in Unity (C#), including VR and real-time systems; implemented input, physics-based interactions, and core system logic; integrated custom Arduino-based controllers and external systems into Unity to enhance interactivity and immersion; collaborated with artists and designers; debugged, optimized, and built modular systems to support stability, performance, and rapid prototyping.
Software Engineer Intern at SideFX Studio
June 1, 2019 - August 31, 2019
Implemented gameplay mechanics, player controls, and world-space interactions in Unity for multiple VR-based client projects; developed VR UI systems focusing on usability, spatial interaction, and performance within 3D environments; iterated on gameplay feedback and responsive UI; refined gameplay systems for stability and efficiency.
Project at Paddle Ball (Personal Project)
January 1, 2026 - Present
Implemented core gameplay systems including player abilities, enemy behaviors, and progression mechanics; developed a modular ability system using polymorphism and Scriptable Objects, enabling event-driven ability triggering and scalable content creation; collaborated with artists and designers to iterate on UI and gameplay feel; ongoing development.
Project at My Beloved Collection
June 1, 2025 - December 1, 2025
2D, Action, Platformer; implemented core gameplay systems including player movement, combat interactions, and ability-gated progression; developed data-driven enemy stats and projectiles with side object pooling for efficient runtime performance; built boss encounters using a phase-based state system and queued attack logic; designed multi-channel feedback system and a room-based cueing system to improve gameplay responsiveness and rendering performance.
Project at Scrap Collector
December 1, 2024 - December 31, 2024
2D, Strategy, Casual; implemented core gameplay systems including player abilities, enemy behaviors, and ability gating; designed and integrated multi-channel feedback system (audio, UI, particles, animation) to reinforce player actions; animated UI systems supporting player interaction and in-game feedback; collaborated in a 4-person team to deliver a complete playable game within a game jam deadline.

Education

Diploma at Singapore Polytechnic
January 11, 2030 - May 1, 2020
BSc Computer Science in Interactive Media and Game Development at SIT / DigiPen Institute of Technology
August 8, 2022 - April 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment