I’m a senior motion designer specializing in product motion and 2D/3D animation, with 10+ years of experience turning static UI and product concepts into polished, interactive experiences. I’ve shipped motion work across consumer and gaming ecosystems—collaborating closely with product design, engineering, and marketing teams—to balance visual quality with usability, accessibility, and performance constraints. I’m especially skilled at building reusable motion systems and templates (including Lottie and scalable web-friendly solutions) so teams can move faster without sacrificing craft. From Yahoo and Google/YouTube collaborations to Apple launch campaign production, I bring strong animation principles, interaction design thinking, and a production-ready mindset to every project.

Chino Pisces

I’m a senior motion designer specializing in product motion and 2D/3D animation, with 10+ years of experience turning static UI and product concepts into polished, interactive experiences. I’ve shipped motion work across consumer and gaming ecosystems—collaborating closely with product design, engineering, and marketing teams—to balance visual quality with usability, accessibility, and performance constraints. I’m especially skilled at building reusable motion systems and templates (including Lottie and scalable web-friendly solutions) so teams can move faster without sacrificing craft. From Yahoo and Google/YouTube collaborations to Apple launch campaign production, I bring strong animation principles, interaction design thinking, and a production-ready mindset to every project.

Available to hire

I’m a senior motion designer specializing in product motion and 2D/3D animation, with 10+ years of experience turning static UI and product concepts into polished, interactive experiences. I’ve shipped motion work across consumer and gaming ecosystems—collaborating closely with product design, engineering, and marketing teams—to balance visual quality with usability, accessibility, and performance constraints.

I’m especially skilled at building reusable motion systems and templates (including Lottie and scalable web-friendly solutions) so teams can move faster without sacrificing craft. From Yahoo and Google/YouTube collaborations to Apple launch campaign production, I bring strong animation principles, interaction design thinking, and a production-ready mindset to every project.

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Work Experience

Production Artist at Hogarth
January 1, 2025 - Present
Supported Apple’s worldwide launch campaigns for iPhone and accessories by delivering production-ready digital assets across retail and ecommerce platforms. Produced high-volume digital marketing assets with accuracy and quality under aggressive launch timelines, collaborating with designers, producers, and QA teams. Delivered assets across Amazon, Best Buy, AT&T, Verizon, T-Mobile, and Apple marketing channels.
Freelance Motion Designer at Advanced Systems Group (Google and YouTube)
January 1, 2023 - December 31, 2024
Designed product motion for Google RCS Business Messaging, creating UI animations and motion graphics that demonstrated messaging interactions and user workflows. Produced feature demonstrations translating complex software functionality into intuitive visual stories. Collaborated across concept, production, and delivery with creative and product teams, and produced motion design for YouTube for Sarah Carpenter’s “Tears” case study.
Senior Interactive Designer at Yahoo!
January 1, 2021 - Present
Designed and developed online interactive experiences and landing pages.
Senior Motion Designer at Oath/Verizon Media
January 1, 2017 - December 31, 2020
Created bespoke animated graphics for all sub-brands within the corporate umbrella.
Senior Interactive Design Manager / Senior Motion Designer at Yahoo
January 1, 2016 - December 31, 2023
Created UI animation and interactive motion for Yahoo’s consumer products, collaborating across Product Design, Engineering, Marketing, and Brand teams. Designed and shipped interaction-focused UI animation for experiences including Yahoo Mail, Fantasy Sports, News, and Sports. Partnered with product designers and engineers to prototype interactions before implementation, and built reusable motion templates and assets to improve consistency across products and campaigns. Developed responsive HTML5 advertising experiences (including dynamic campaigns connected to live sports APIs) and produced lightweight Lottie animations optimized for scalable web performance. Mentored designers and maintained high creative standards across multiple concurrent projects, while presenting and evaluating AI-assisted creative workflows for production pipelines.
Graphic / Motion Designer — Live Services at Electronic Arts
January 1, 2012 - December 31, 2016
Produced interactive marketing experiences supporting AAA video game launches and live-service products. Designed and delivered digital campaigns for franchises including Star Wars Battlefront, Battlefield, Need for Speed, Mass Effect, Dragon Age, Mirror’s Edge, Dead Space, and EA Sports. Created animated web experiences, email campaigns, landing pages, and interactive promotional content. Collaborated with producers, artists, developers, and marketing teams across multiple franchises, ensuring creative execution while meeting production deadlines and technical constraints.
Graphic/Motion Designer at Electronic Arts
January 1, 2012 - December 31, 2016
Worked 100+ graphic design projects (ads, banners, email layouts, infographics) for new game titles.
Graphic Designer at Winster Inc.
January 1, 2010 - December 31, 2012
Assisted with all creative needs for a small startup developer for a browser-based multiplayer slot game.
Production Artist at LeapFrog Enterprises
January 1, 2007 - December 31, 2009
Responsible for distilling press-ready artwork for specialty print on smart learning books for children aged 6-12.

Education

Associates Degree of Applied Science in Multimedia Presentations at Masters Institute
January 11, 2030 - May 7, 2026
Associate of Applied Science (Visual Communications) at Masters Institute
January 11, 2030 - September 1, 2026
3D Character Animation (training) at Animation Mentor
January 11, 2030 - September 1, 2026
12 Principles of Motion (training) at Animation Mentor
January 11, 2030 - September 1, 2026
ELVTR 3D Character Design for Unreal Engine (training) at ELVTR
January 11, 2030 - September 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Telecommunications