I am a gameplay programmer with experience across Unity and Unreal Engine, specialising in C#, C++, Blueprints, player mechanics, AI behaviour and gameplay systems. My professional background at Ubisoft has given me valuable experience supporting AAA titles, debugging complex issues and collaborating with developers, designers and QA teams to deliver reliable player experiences. I also bring a strong testing and UX perspective to game development. I enjoy identifying edge cases, improving usability and accessibility, and turning technical findings into polished gameplay features. Through my academic and personal projects, I have built multiplayer systems, adaptive AI, procedural arenas, AR mini-games and interactive experiences, and I am excited to contribute these skills to a creative game development team.

Chira Yura Jad Hyaksha

I am a gameplay programmer with experience across Unity and Unreal Engine, specialising in C#, C++, Blueprints, player mechanics, AI behaviour and gameplay systems. My professional background at Ubisoft has given me valuable experience supporting AAA titles, debugging complex issues and collaborating with developers, designers and QA teams to deliver reliable player experiences. I also bring a strong testing and UX perspective to game development. I enjoy identifying edge cases, improving usability and accessibility, and turning technical findings into polished gameplay features. Through my academic and personal projects, I have built multiplayer systems, adaptive AI, procedural arenas, AR mini-games and interactive experiences, and I am excited to contribute these skills to a creative game development team.

Available to hire

I am a gameplay programmer with experience across Unity and Unreal Engine, specialising in C#, C++, Blueprints, player mechanics, AI behaviour and gameplay systems. My professional background at Ubisoft has given me valuable experience supporting AAA titles, debugging complex issues and collaborating with developers, designers and QA teams to deliver reliable player experiences.

I also bring a strong testing and UX perspective to game development. I enjoy identifying edge cases, improving usability and accessibility, and turning technical findings into polished gameplay features. Through my academic and personal projects, I have built multiplayer systems, adaptive AI, procedural arenas, AR mini-games and interactive experiences, and I am excited to contribute these skills to a creative game development team.

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Language

English
Fluent
Hindi
Advanced
Japanese
Beginner
Marathi (Marāṭhī)
Advanced

Work Experience

Intermediate Game Tester at Ubisoft Pvt Ltd
July 1, 2023 - July 1, 2024
Led teams to work on functionality testing as well as API testing. Utilised JIRA for comprehensive bug tracking, reporting, and sprint management within an Agile development framework.
Senior Game Tester at Ubisoft Pvt Ltd
June 1, 2021 - June 1, 2022
Worked on For Honor as a functional tester highlighting various bugs; contributed to test case design and regression testing.
Gameplay Programmer at Ubisoft Pvt Ltd, India
December 1, 2020 - May 1, 2022
Crew Motorfest project involvement including manual testing and API testing; used Jira and Miro; worked on live environment, investigated complex gameplay and API issues, identified root causes with developers; logged 200+ issues in JIRA, improving sprint efficiency; strengthened understanding of large-scale game play systems and debugging workflows; conducted UX and accessibility testing to improve playability and clarity; delivered actionable reports influencing gameplay and UI design decisions; contributed across multiple AAA titles including Mario + Rabbids Sparks of Hope, For Honor, Odd Ballers, TrackMania.
Junior Game Tester at Ubisoft Pvt Ltd
December 1, 2020 - May 1, 2021
Created test cases for various essential systems and reported bugs during the For Honor project.

Education

Bachelor of Engineering in Computer Engineering at KK Wagh College of Engineering
August 1, 2016 - August 1, 2020
Bachelor's in Computer Engineering at KK Wagh College of Engineering, Pune University, India
January 1, 2016 - January 1, 2020

Qualifications

Master of Science in Game Development
January 11, 2030 - June 20, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services