I am a gameplay programmer with experience across Unity and Unreal Engine, specialising in C#, C++, Blueprints, player mechanics, AI behaviour and gameplay systems. My professional background at Ubisoft has given me valuable experience supporting AAA titles, debugging complex issues and collaborating with developers, designers and QA teams to deliver reliable player experiences.
I also bring a strong testing and UX perspective to game development. I enjoy identifying edge cases, improving usability and accessibility, and turning technical findings into polished gameplay features. Through my academic and personal projects, I have built multiplayer systems, adaptive AI, procedural arenas, AR mini-games and interactive experiences, and I am excited to contribute these skills to a creative game development team.
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