Chris Chatel

Available to hire

3D and 2D animator with 15+ years of experience shipping mobile and console games, creating character and gameplay VFX, and shaping UI/UX animation for polished player experiences.

About

3D and 2D animator with 15+ years of experience shipping mobile and console games, creating character and gameplay VFX, and shaping UI/UX animation for polished player experiences. Skilled in motion capture workflows, hand-keyed animation, and optimizing asset implementation with engineering to meet performance standards.

Known for leading and collaborating cross-functionally with product, design, and engineering teams—providing daily feedback, directing creative vision, and ensuring high-quality results across AAA and mobile titles.

  • Joined July 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 2

Work experience· 7 roles

Animation Director · Mythical GamesApr 2023 – Feb 2026 · 2 yrs 11 mos

Created 3D & 2D animations and all gameplay VFX. Heavily influenced UI/UX by developing assets, UI animations, mockups, and managed outsourced work for Shy Design. Collaborated with product, design, and engineering to align expectations and deliver assets that exceeded standards. Participated in daily playtesting to provide detailed feedback and identify gameplay issues before they were flagged.

Senior Animator · Mythical GamesApr 2023 – Feb 2026 · 2 yrs 11 mos

Animated and authored both 3D and 2D animations; created gameplay and related VFX. Heavily influenced UI/UX by creating assets, UI animations, mockups, and supporting outsourced design management. Partnered with Engineering to ensure efficient asset implementation and compliance with optimization standards. Collaborated with Product, Design, and Engineering to align expectations and exceed delivery goals. Conducted daily playtesting to provide detailed feedback and identify gameplay issues early.

Senior Animator · Nifty GamesJul 2020 – Feb 2023 · 2 yrs 8 mos

Created all 3D animations. Directed outsourced Waste Creative. Built 30+ 2D animated player emotes meeting NBA’s strict approval. Led creative vision for gameplay assets and VFX; supported UI/UX with UI animations, mockups, and HUD.

Lead Animator · WWE Mayhem / In to the Badlands: Blade Battle + Champions (as part of Reliance Games ecosystem)Sep 2016 – Jun 2020 · 3 yrs 10 mos
Motion Director · Reliance GamesSep 2016 – Jun 2020 · 3 yrs 10 mos
Senior Animator · RoboModo (Chicago-based video game developer)Jul 2008 – Sep 2016 · 8 yrs 3 mos
Senior Animator · RobomodoJul 2008 – Sep 2016 · 8 yrs 3 mos

Education

Bachelor of Fine Arts in Computer Animation · Ringling College of Art & Design2004 – 2008
BFA Computer Animation · Ringling College of Art & Design2004 – 2008

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