3D and 2D animator with 15+ years of experience shipping mobile and console games, creating character and gameplay VFX, and shaping UI/UX animation for polished player experiences. Skilled in motion capture workflows, hand-keyed animation, and optimizing asset implementation with engineering to meet performance standards. Known for leading and collaborating cross-functionally with product, design, and engineering teams—providing daily feedback, directing creative vision, and ensuring high-quality results across AAA and mobile titles.

Chris Chatel

3D and 2D animator with 15+ years of experience shipping mobile and console games, creating character and gameplay VFX, and shaping UI/UX animation for polished player experiences. Skilled in motion capture workflows, hand-keyed animation, and optimizing asset implementation with engineering to meet performance standards. Known for leading and collaborating cross-functionally with product, design, and engineering teams—providing daily feedback, directing creative vision, and ensuring high-quality results across AAA and mobile titles.

Available to hire

3D and 2D animator with 15+ years of experience shipping mobile and console games, creating character and gameplay VFX, and shaping UI/UX animation for polished player experiences. Skilled in motion capture workflows, hand-keyed animation, and optimizing asset implementation with engineering to meet performance standards.

Known for leading and collaborating cross-functionally with product, design, and engineering teams—providing daily feedback, directing creative vision, and ensuring high-quality results across AAA and mobile titles.

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Language

English
Fluent

Work Experience

Animation Director at Mythical Games
April 20, 2023 - February 2, 2026
Created 3D & 2D animations and all gameplay VFX. Heavily influenced UI/UX by developing assets, UI animations, mockups, and managed outsourced work for Shy Design. Collaborated with product, design, and engineering to align expectations and deliver assets that exceeded standards. Participated in daily playtesting to provide detailed feedback and identify gameplay issues before they were flagged.
Senior Animator at Mythical Games
April 1, 2023 - February 1, 2026
Animated and authored both 3D and 2D animations; created gameplay and related VFX. Heavily influenced UI/UX by creating assets, UI animations, mockups, and supporting outsourced design management. Partnered with Engineering to ensure efficient asset implementation and compliance with optimization standards. Collaborated with Product, Design, and Engineering to align expectations and exceed delivery goals. Conducted daily playtesting to provide detailed feedback and identify gameplay issues early.
Senior Animator at Nifty Games
July 1, 2020 - February 1, 2023
Created all 3D animations. Directed outsourced Waste Creative. Built 30+ 2D animated player emotes meeting NBA’s strict approval. Led creative vision for gameplay assets and VFX; supported UI/UX with UI animations, mockups, and HUD.
Lead Animator at WWE Mayhem / In to the Badlands: Blade Battle + Champions (as part of Reliance Games ecosystem)
September 1, 2016 - June 1, 2020
Created all 3D animations for the 'In to the Badlands' titles. Led and worked alongside a team of 5 animators at WWE Mayhem, setting visual standards and providing daily direction and feedback to ensure high-quality results. Built a large library of over-the-top gameplay and cinematic animations for WWE Mayhem. Efficiently utilized motion capture data to support animation production.
Motion Director at Reliance Games
September 1, 2016 - June 1, 2020
Created all 3D and cinematic animations for WWE Mayhem and Into the Badlands: Blade Battle + Champions. Led a team of 5 animators, set visual standards, and provided daily direction and feedback to ensure high-quality results. Built a large catalog of top gameplay and cinematic animations leveraging motion capture data; supported UI/UX with asset creation and VFX.
Senior Animator at RoboModo (Chicago-based video game developer)
July 1, 2008 - September 1, 2016
Animated 100+ realistic, precision-crafted skate and snowboard tricks. Hand-keyed animations for marketing trailers. Used motion capture data efficiently for in-game gameplay animation.
Senior Animator at Robomodo
July 1, 2008 - September 1, 2016
Animated 100+ realistic, precision-crafted skate and snow board tricks. Keyed animations for marketing trailers. Efficiently utilized motion capture data for gameplay.

Education

Bachelor of Fine Arts in Computer Animation at Ringling College of Art & Design
September 1, 2004 - April 1, 2008
BFA Computer Animation at Ringling College of Art & Design
September 1, 2004 - April 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Mikey Animation Test
    Here are some practice animations of Mikey, I created in Maya.
    2D/ 3D Animation, and VFX
    Created all 2D/3D Animation, and VFX myself and help implement them into Unity.