Available to hire
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15+ years in the gaming industry as an artist/animator, and shipped 15+ projects. I’ve worked on 4 Tony Hawk Titles, and worked on mobile games such as: Pudgy Party, WWE Mayhem, NBA Clash, and many more.
Freelance over the years: I’ve created custom promotional art for Olo, Designed Beer Glasses for Beer on the Wall, Children book illustrations, and have custom painted Air Jordans and Jean Jackets.
I’m efficient and hold myself to a high standard of excellence. Always delivering high quality art. Always up for a new challenge!
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Animation Director at Mythical Games
April 20, 2023 - February 2, 2026Created 3D & 2D animations and all gameplay VFX. Heavily influenced UI/UX by developing assets, UI animations, mockups, and managed outsourced work for Shy Design. Collaborated with product, design, and engineering to align expectations and deliver assets that exceeded standards. Participated in daily playtesting to provide detailed feedback and identify gameplay issues before they were flagged.
Senior Animator at Nifty Games
July 1, 2020 - February 1, 2023Created all 3D animations. Directed outsourced Waste Creative. Built 30+ 2D animated player emotes meeting NBA’s strict approval. Led creative vision for gameplay assets and VFX; supported UI/UX with UI animations, mockups, and HUD.
Motion Director at Reliance Games
September 1, 2016 - June 1, 2020Created all 3D and cinematic animations for WWE Mayhem and Into the Badlands: Blade Battle + Champions. Led a team of 5 animators, set visual standards, and provided daily direction and feedback to ensure high-quality results. Built a large catalog of top gameplay and cinematic animations leveraging motion capture data; supported UI/UX with asset creation and VFX.
Senior Animator at Robomodo
July 1, 2008 - September 1, 2016Animated 100+ realistic, precision-crafted skate and snow board tricks. Keyed animations for marketing trailers. Efficiently utilized motion capture data for gameplay.
Education
Bachelor of Fine Arts in Computer Animation at Ringling College of Art & Design
September 1, 2004 - April 1, 2008Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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