3D artist specializing in hard-surface modelling for characters, props, and environments. Experienced in Blender, Unreal Engine, and Substance Painter, with a focus on high-quality real-time assets and production-ready workflows.

Chris Gamble

3D artist specializing in hard-surface modelling for characters, props, and environments. Experienced in Blender, Unreal Engine, and Substance Painter, with a focus on high-quality real-time assets and production-ready workflows.

Available to hire

3D artist specializing in hard-surface modelling for characters, props, and environments. Experienced in Blender, Unreal Engine, and Substance Painter, with a focus on high-quality real-time assets and production-ready workflows.

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Language

English
Fluent

Work Experience

3D Artist at Monkey Empire
October 1, 2022 - August 31, 2023
Created game-ready 3D models for buildings, characters, and props for an RTS project. Translated concept art into stylized assets while maintaining cohesive visual direction.
3D Artist at Cryptopia
January 1, 2023 - April 30, 2024
Produced real-time 3D assets for an MMOCRPG, covering environments, buildings, and props. Interpreted concept designs into stylized assets while maintaining a cohesive visual direction.
3D Game Artist at Wilder World
September 1, 2023 - March 1, 2026
Created realistic game-ready character assets, including weapons and props for real-time use in Unreal Engine. Managed full asset pipeline (retopology, UVs, baking, PBR texturing) using Blender and Substance 3D Painter. Implemented assets in Unreal Engine with material setup for color variation.

Education

BA (Hons) Game Development at Falmouth University
September 1, 2015 - June 1, 2018
Extended Diploma in Creative Media Development (Games) at Gateshead College
September 1, 2013 - May 1, 2015

Qualifications

BA (Hons) Game Development
January 11, 2030 - May 12, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    uniE621 Trinity MkII | Wilder World | Real-Time Character (UE5)
    Game-ready asset produced in Blender and textured in Substance 3D Painter. Responsible for retopology, UVs, baking, texturing and implementing in Unreal Engine, including material setup with RGB mask system and micro-pattern controls to support multiple color variations and presets.