Hi, I’m Chris Karpousis. I’m a versatile game developer with over a decade of experience across the full development stack, from gameplay programming and server architecture to tooling, DevOps, and QA. I founded WhoCares Games and shipped multiple titles including Steam releases. I’m proficient in Unity3D with strong C# and systems design skills. I excel at leading technical direction, architecting scalable multiplayer systems, and delivering production-ready games for PC and mobile. I’ve led cross-functional teams, built online features, and shaped game aesthetics from concept to live product. I thrive in fast-paced environments, enjoy solving complex engineering challenges, and always aim to deliver polished experiences that players love.

Chris Karpousis

Hi, I’m Chris Karpousis. I’m a versatile game developer with over a decade of experience across the full development stack, from gameplay programming and server architecture to tooling, DevOps, and QA. I founded WhoCares Games and shipped multiple titles including Steam releases. I’m proficient in Unity3D with strong C# and systems design skills. I excel at leading technical direction, architecting scalable multiplayer systems, and delivering production-ready games for PC and mobile. I’ve led cross-functional teams, built online features, and shaped game aesthetics from concept to live product. I thrive in fast-paced environments, enjoy solving complex engineering challenges, and always aim to deliver polished experiences that players love.

Available to hire

Hi, I’m Chris Karpousis. I’m a versatile game developer with over a decade of experience across the full development stack, from gameplay programming and server architecture to tooling, DevOps, and QA. I founded WhoCares Games and shipped multiple titles including Steam releases. I’m proficient in Unity3D with strong C# and systems design skills. I excel at leading technical direction, architecting scalable multiplayer systems, and delivering production-ready games for PC and mobile.

I’ve led cross-functional teams, built online features, and shaped game aesthetics from concept to live product. I thrive in fast-paced environments, enjoy solving complex engineering challenges, and always aim to deliver polished experiences that players love.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Greek, Modern
Fluent
English
Fluent

Work Experience

Game Developer, Network Engineer at Pixel Reign
October 1, 2025 - October 21, 2025
Architected and implemented complete networking transformation of Moros Protocol, converting a single-player experience into deterministic online co-op multiplayer. Developed a custom P2P networking solution by extending the Mirror framework, optimizing network message handling and reducing bandwidth overhead for a smoother multiplayer experience. Refactored core gameplay systems for network compatibility including player movement/animation, AI enemy behavior and spawning, procedural map generation, and event-driven cutscenes. Optimized game performance and network synchronization to maintain responsive gameplay across varying connection qualities.
Lead Programmer at Heavy Metal
September 1, 2024 - October 21, 2025
Architected and implemented sophisticated procedural building systems, turn-based combat mechanics, and complex game flow systems for Hex Mythica, an online roguelike. Designed scalable server architecture with load balancing capabilities to ensure smooth gameplay for concurrent players with low latency and high reliability. Implemented deployment pipelines for online game infrastructure, including automated build systems, server provisioning, and live updates. Managed cross-platform development and optimizations for PC and mobile, ensuring consistent gameplay across devices. Collaborated with the creative director to establish aesthetics, coordinating 3D asset creation, sound integration, and artistic direction. Integrated NFT systems into gameplay by designing queue mechanisms and smart caching to bypass slow minting processes while maintaining real-time feel.
Software Engineer at Vulcan Forged
October 1, 2022 - October 21, 2025
Engineered core gameplay systems including LOD algorithms, dynamic weather systems, A* pathfinding optimization, and player movement mechanics for VulcanVerse. Developed MMO infrastructure and CRUD API for Metascapes, an MMO RPG, handling game server architecture and gameplay programming. Optimized rendering performance by transitioning from URP to HDRP, implementing efficient asset streaming and reducing load times while maintaining visual quality. Developed game server logic handling player interactions, world state management, and real-time multiplayer synchronization for MMO-scale environments. Implemented CI/CD pipelines and automated deployment strategies for MMO infrastructure.
Founder, Gameplay Programmer at WhoCares Games
January 1, 2022 - October 21, 2025
Founded a game development collective and led team coordination for WaveTiles, a co-op puzzle platformer that shipped on Steam. Architected the complete codebase from ground up, transitioning a GameJam prototype to a full-scale commercial game using modular architecture and established design patterns. Implemented all gameplay systems including character movement, power-ups, procedural map generation, and level design tools. Integrated 3D assets, animations, VFX, SFX, and music into a cohesive experience while managing the full technical pipeline. Self-published on Steam and managed business operations including marketing, distribution, and community management. Transitioned from enterprise software to dedicated game development.

Education

Bachelor of Science at University of Piraeus
January 1, 2013 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate