I'm Chris Lomaka, a highly accomplished environment artist with extensive experience on AAA titles. I'm driven to do whatever it takes to bring ideas to life and create believable worlds that players want to explore. I'm an excellent problem solver who thrives on coordinating with cross-functional teams to address issues and meet tight deadlines. I enjoy collaborating across disciplines to push visuals further and have fun discovering new techniques.

Chris Lomaka

I'm Chris Lomaka, a highly accomplished environment artist with extensive experience on AAA titles. I'm driven to do whatever it takes to bring ideas to life and create believable worlds that players want to explore. I'm an excellent problem solver who thrives on coordinating with cross-functional teams to address issues and meet tight deadlines. I enjoy collaborating across disciplines to push visuals further and have fun discovering new techniques.

Available to hire

I’m Chris Lomaka, a highly accomplished environment artist with extensive experience on AAA titles. I’m driven to do whatever it takes to bring ideas to life and create believable worlds that players want to explore.

I’m an excellent problem solver who thrives on coordinating with cross-functional teams to address issues and meet tight deadlines. I enjoy collaborating across disciplines to push visuals further and have fun discovering new techniques.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Environment Artist at Ridgeline Games (EA)
January 1, 2023 - December 31, 2024
Work within a highly technical pipeline to create modular destructible assets. Collaborated across all disciplines to create a Vertical Slice under a tight deadline. Identified and addressed environment issues affecting the team.
LookDev Artist at Turn 10 Studios (Microsoft)
January 1, 2021 - December 31, 2023
Collaborated with Concept and other LookDev artists to design and implement the Hakone track pit building and various Hakone related props. In charge of the Homespace interior and exterior. Designed or heavily edited most structures, props, and materials. Created various cinematic-level assets. Established a workflow for approaching and working on spectator areas around the track.
Senior Environment Artist at Urvogel Games
January 1, 2016 - December 31, 2020
Generated terrain from basic layout to sculpted heightmap including erosion for both normal and flooded water levels, flow debris generation, and split map creation. Ground material sets for six unique biomes. Vegetation and debris for all biomes, SpeedTree assets for 14 species, each with variations throughout its life cycle. Color grading all ground and vegetation assets for visual unity throughout the world.
Environment Artist at 343 Industries / Microsoft (Yoh)
January 1, 2012 - December 31, 2015
Responsible for various areas of environment assets including vegetation, caves, terrain, and hard-surface futuristic architecture. Created assets from vegetation, caves, terrain, and hard-surface futuristic architecture.
Senior Environment Artist at Airtight Games
January 1, 2012 - December 31, 2014
Responsible for a variety of exterior buildings, terrain, interior props, materials, and extensive set-dressing.
Environment Artist at Enter the Studio
January 1, 2011 - December 31, 2012
Created environments from concept to finish, incorporating extensive Transformers lore.
Environment Artist at WB Games – Midway – Surreal Software
January 1, 2006 - December 31, 2011
Created assets including terrain architecture, caves, terrain, trees, textures and materials, incorporating specific Lord of the Rings lore. Created assets including terrain materials, building exteriors and interiors.

Education

B.F.A. Computer Animation at Ringling School of Art and Design
January 11, 2030 - March 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment