Producer, Audio Engineer, sound designer, post production surround mixer, field recordist with 18 years of experience in video games, Trailers, music production, marketing, podcast production and short film. Portfolio includes FIFA, EAFC, NHL, Mass Effect, Madden, so many Need for Speeds, NBA, PGA Golf, UFC, Fight Night, Star Wars Squadrons, Battlefield, Plants vs. Zombies, Skate, SSX, The Sims and many others.

Chris Popkey

Producer, Audio Engineer, sound designer, post production surround mixer, field recordist with 18 years of experience in video games, Trailers, music production, marketing, podcast production and short film. Portfolio includes FIFA, EAFC, NHL, Mass Effect, Madden, so many Need for Speeds, NBA, PGA Golf, UFC, Fight Night, Star Wars Squadrons, Battlefield, Plants vs. Zombies, Skate, SSX, The Sims and many others.

Available to hire

Producer, Audio Engineer, sound designer, post production surround mixer, field recordist with
18 years of experience in video games, Trailers, music production, marketing, podcast
production and short film.
Portfolio includes FIFA, EAFC, NHL, Mass Effect, Madden, so many Need for Speeds, NBA, PGA
Golf, UFC, Fight Night, Star Wars Squadrons, Battlefield, Plants vs. Zombies, Skate, SSX, The Sims
and many others.

See more

Language

English
Fluent

Work Experience

Founder / Senior Sound Designer and Mix Engineer at Popkey Sound Services
May 1, 2020 - Present
Self-employed contractor providing a full suite of audio services and project management for marketing agencies, broadcast and video games. Services include mixing, cinematic trailer audio design, dialog editing, sound design, location/field recording and music composition. Created and designed source elements, 5.1 / 7.1 cinematic surround mixes and game-play FX for many of the highest selling AAA and mobile games released by EA. Responsible for developing sound design, sonic branding and logo animation audio for iconic game franchises. Collaborated on strategic planning for marketing campaigns with producers and creative directors, resulting in industry recognition and broad viewership across YouTube and social platforms. Delivered high-quality audio assets on schedule within project budgets.
Audio Artist II at Media Works
January 1, 2011 - January 1, 2014
Mixed in-game and marketing content for all EA Canada’s and other international partners’ major releases. Edited dialogue and produced marketing audio assets to support large-scale campaigns across multiple platforms.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc. – Global Marketing Dept.
January 1, 2014 - January 1, 2020
Delivered high-quality audio assets on schedule; responsibilities included mixing cinematic trailer audio, dialogue editing, sound design, location/field recording and music composition. Collaborated with marketing producers and creative directors to craft campaigns that achieved industry recognition and broad reach across interactive and traditional media.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc. (EA) Global Marketing Dept.
January 1, 2014 - December 31, 2020
Senior Audio Artist and Mix Engineer delivering high-end audio design, asset integration, and voiceover coordination for EA global marketing. Collaborated with cross-functional teams on trailers and campaigns, managed audio assets, and ensured quality control.
Audio Artist II at Media Works
January 1, 2008 - December 31, 2011
Recorded and edited dialogue for in-game and marketing purposes; mixed stereo online marketing content for multiple EA Sports titles.
Audio Artist I at Media Services
January 1, 2006 - December 31, 2008
Assisted senior audio staff with music and SFX editing.
QA Analyst at Electronic Arts
January 1, 2005 - December 31, 2006
Played tested and searched for audio bugs in various EA titles.
Senior Audio Artist / Mix Engineer at Electronic Arts Inc.
January 1, 2014 - December 31, 2020
Led audio design for FIFA, EA SPORTS franchises, NHL and Madden; produced sonic branding and logo audio, trailers and field recordings; collaborated with game development and marketing teams to deliver high-quality audio assets on schedule; mentored junior staff and managed contractors.

Education

Audio Engineering Certificate Program at Columbia Academy
January 11, 2030 - May 12, 2026
Media Works, Audio Artist I & II at Media Works
January 1, 2011 - January 1, 2014
Audio Engineering Certificate Program at Columbia Academy
January 1, 2008 - January 1, 2011

Qualifications

Audio Engineering Certificate Program
January 11, 2030 - May 12, 2026
Audio Engineering Certificate Program
January 11, 2030 - May 13, 2026
Media Works, Audio Artist I & II
January 1, 2011 - January 1, 2014
Audio Engineering Certificate Program
January 1, 2008 - January 1, 2011

Industry Experience

Gaming, Media & Entertainment, Professional Services