I am a software engineer with 6+ years of experience building and maintaining live-service mobile games. I started as an intern where I learned solid software engineering practices, and after my internship I advanced to a full-time software engineer role, contributing to multiple projects with end-to-end ownership. I specialize in Unity and C#, live-ops, and cross-functional collaboration, with a focus on performance, maintainability, and scalable systems. I’m excited to explore a new opportunity to diversify my skills and continue delivering engaging experiences for players.

Christopher Vander Heide

I am a software engineer with 6+ years of experience building and maintaining live-service mobile games. I started as an intern where I learned solid software engineering practices, and after my internship I advanced to a full-time software engineer role, contributing to multiple projects with end-to-end ownership. I specialize in Unity and C#, live-ops, and cross-functional collaboration, with a focus on performance, maintainability, and scalable systems. I’m excited to explore a new opportunity to diversify my skills and continue delivering engaging experiences for players.

Available to hire

I am a software engineer with 6+ years of experience building and maintaining live-service mobile games. I started as an intern where I learned solid software engineering practices, and after my internship I advanced to a full-time software engineer role, contributing to multiple projects with end-to-end ownership.

I specialize in Unity and C#, live-ops, and cross-functional collaboration, with a focus on performance, maintainability, and scalable systems. I’m excited to explore a new opportunity to diversify my skills and continue delivering engaging experiences for players.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Javanese
Intermediate

Work Experience

Software Engineer II at Uken Games
May 1, 2019 - May 1, 2026
Developed and maintained multiple live-service mobile titles using Unity and C# (Who Wants To Be A Millionaire, Jeopardy!, Ava’s Manor, and Mattel Match). Led porting and launch efforts to Apple Arcade, and served as a key developer on Mattel Match, iterating gameplay features and core logic from early development through launch using team and user feedback. Owned full development lifecycle including design, implementation, deployment, testing, release monitoring, and hotfix support. Implemented UI/UX features, animations, scripting, API and backend integrations, and managed client-side data storage with SQL. Maintained and expanded large codebases with a focus on performance, maintainability, and scalability. Applied Clean Code practices, SOLID principles, code reviews, and test-driven development. Collaborated with cross-functional teams and mentored teammates. Contributed to pull requests and leveraged AI-assisted tools (GitHub Copilot and Claude) to accelerate development.

Education

Honours Bachelor of Science (Specialist) in Computer Science with Focus in Game Design at University of Toronto
January 11, 2030 - June 12, 2026

Qualifications

PEY Internship
January 11, 2030 - June 12, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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