I started my professional career 20 years ago as a 3D modeler and concept artist in the games industry. I went on to teach 3D and 2D, visual communication and art theory at two of Australia's leading universities. I pivoted to Industrial Designer latet and worked in Defence as a Technical Illustrator for 5 years. I'm now returning to traditional illustrating and concept art.

Chris Vera Quiñones

I started my professional career 20 years ago as a 3D modeler and concept artist in the games industry. I went on to teach 3D and 2D, visual communication and art theory at two of Australia's leading universities. I pivoted to Industrial Designer latet and worked in Defence as a Technical Illustrator for 5 years. I'm now returning to traditional illustrating and concept art.

Available to hire

I started my professional career 20 years ago as a 3D modeler and concept artist in the games industry. I went on to teach 3D and 2D, visual communication and art theory at two of Australia’s leading universities. I pivoted to Industrial Designer latet and worked in Defence as a Technical Illustrator for 5 years. I’m now returning to traditional illustrating and concept art.

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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Technical Illustrator / Industrial Designer at EOS Defence Systems
October 1, 2020 - February 1, 2026
ITAR-related work; created the image database and authored 2000+ images/illustrations for Tech-Pubs; converted 3D CAD data to vector art; produced technical illustrations for maintenance manuals, parts lists, exploded views; photos for documentation; traveled to document proprietary equipment; adhered to S1000D and DEF (AUST) 5629B; collaborated with marketing to produce fresh 3D/2D art and scale models; consulted on manufacturing for trade shows.
Freelance Concept Artist, Designer & 3D Modeller at Narrative Immersion PTY LTD
August 1, 2020 - October 1, 2020
Concept ideation of scale-toy model concepts; digital 3D sculpting and resin print prototypes; custom painted prototypes; additional 2D art for graphic novel promotion.
Industrial Designer / Technician at SOLAR BLOX / RED ROBOT COLLECTIVE
August 1, 2019 - October 1, 2020
3D modelling & design of new products; prototype fabrication; liaised with suppliers and manufacturers; used CNC routers and vacuum formers; fabricated with metal, wood and plastics; concept ideation and client presentations.
Tutor at University of Canberra
February 1, 2019 - November 1, 2019
Delivered content for Visual Communication, Theory & Principles; taught design theory to visually convey ideas; covered human perception, colour theory, composition; taught practical skills in Adobe Photoshop, Illustrator, InDesign and Autodesk Maya.
Freelance Concept Artist, Designer & 3D Modeller at MAAS TOYS
July 1, 2017 - November 1, 2018
Concept, design and sculpt an original modular toy; liaison with client to ensure aesthetic, variants, materials and budget alignment; also designed and sculpted an additional licensed figure.
Freelance Concept Artist, Designer & 3D Modeller at OMNIGONIX
December 1, 2013 - July 1, 2014
Concept art and sculpt for transformable toy; modular design enabling many variations; mass production preparation and collaboration with client; sales via online retailers.
Freelance Concept Artist & 3D Modeller at A.STARK PRODUCTIONS; 'THE DEEP'
July 1, 2020 - September 1, 2020
Freelance concept art and 3D modelling for vehicles, monsters and props; worked with Art Director; accelerated production by proxy 3D modelling.
Freelance 3D Modeller, Texture Artist & Mechanical Design at 5 LIVES STUDIOS; 'SATELLITE REIGN'
March 1, 2014 - May 1, 2014
Built and textured weapon assets; designed modular vehicles and upgrades; collaborated with production; assets used in-game.
Associate Lecturer & Tutor at GRIFFITH UNIVERSITY
July 1, 2010 - December 1, 2013
Delivered CGI Modelling for Games Production and Concept Design; taught Maya and Photoshop; covered colour theory, composition and workflow; prepared class documentation.
Freelance 3D Modeller & 3D Generalist at KIXEYE
July 1, 2010 - June 1, 2012
Collaborated with Art Director to create concept art assets; ensured master files were accessible and editable; contributed to asset aesthetics.
Prop Builder and Junior Concept Artist at KROME STUDIOS
November 1, 2006 - June 1, 2010
Created props, texturing, rigging; optimized level meshes; researched techniques to improve pipelines; collaborated with artists, technical artists & programmers.

Education

Bachelor of Industrial Design (288JA) - Major in Design, Course GPA: 6.304 at University of Canberra
January 11, 2030 - March 18, 2026
Certificate IV in Advanced 3D Computer Modelling & Animation (13591ACT) at Academy of Interactive Entertainment
January 11, 2030 - March 18, 2026

Qualifications

3D modelling for digital assets / digital sculpting for digital content & rapid prototyping/3D printing ( Autodesk Maya )
January 11, 2030 - March 18, 2026
Technical drawings of RPILs & IETPs using DEF (AUST) 5629B & S1000D International Standards ( CorelDesigner )
January 11, 2030 - March 18, 2026
3D modelling for manufacture / engineering drawing / drafting for manufacture ( Solid Edge & PTC Creo )
January 11, 2030 - March 18, 2026
Concept art generation with digital and traditional media ( Adobe Photoshop, Affinity Photo, Ink & Copics )
January 11, 2030 - March 18, 2026
DEF (AUST) 5629B & S1000D International Standards
January 11, 2030 - March 18, 2026
CorelDesigner (Technical Suite) proficiency
January 11, 2030 - March 18, 2026
3D modelling for digital assets / digital sculpting
January 11, 2030 - March 18, 2026
3D modelling for manufacture / engineering drawing
January 11, 2030 - March 18, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Manufacturing, Professional Services, Government