Space Muncher is a 2D arcade-style game developed in Unity that challenges players to collect healthy food, avoid junk food, and survive increasingly difficult hazards such as meteor showers and gravity shifts. Built for both desktop and mobile platforms, the game supports keyboard and touch controls through WebGL deployment. I independently designed and programmed all gameplay systems, mechanics, UI functionality, and core game logic. Play Game: https://www.twine.net/signin View on Portfolio: https://www.twine.net/signin
- Game Developer
- Programmer
- UI Designer







