Christian Williams

Available to hire

Gameplay Programmer specializing in Unity (C#) and Unreal Engine, developing engaging gameplay systems, mechanics, and user experiences for mobile and PC games.

About

Gameplay Programmer specializing in Unity (C#) and Unreal Engine, developing engaging gameplay systems, mechanics, and user experiences for mobile and PC games. Graduated from Georgia State University with a Bachelor of Science in Game Development and have built and published projects ranging from 2D mobile games to 3D action experiences.

Expertise includes gameplay programming, UI implementation, debugging, system design, and performance optimization. Whether you need a prototype, new gameplay features, bug fixes, or improvements to an existing project, I deliver clean, reliable, and high-quality solutions focused on creating polished player experiences.

  • Joined November 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education

Projects · 3

Space Muncher is a 2D arcade-style game developed in Unity that challenges players to collect healthy food, avoid junk food, and survive increasingly difficult hazards such as meteor showers and gravity shifts. Built for both desktop and mobile platforms, the game supports keyboard and touch controls through WebGL deployment. I independently designed and programmed all gameplay systems, mechanics, UI functionality, and core game logic. Play Game: https://www.twine.net/signin View on Portfolio: https://www.twine.net/signin

  • Game Developer
  • Programmer
  • UI Designer

Duck Duck Shoot is a 3D deception-puzzle game built in Unreal Engine where players, as a goose, must identify alligators disguised among ducks before it’s too late. As one of the programmers, I was responsible for the shotgun mechanics and the in-game clipboard system for tracking suspects and recording evidence. Play Game: https://www.twine.net/signin Portfolio Page: https://www.twine.net/signin

  • Game Developer
  • Programmer

Work experience· 5 roles

Extern · Epic GamesAug 2025 – Aug 2025 · 1 mo

Designed and developed a functional Rube Goldberg machine using Unreal Engine with 12+ interactive parts using Blueprints and physics-based tools. Designed and tested 3D scenes by importing assets, creating chain reactions, and debugging to improve performance. Produced a 2-minute final video with narration, camera angles, and sound effects to present the project and machine run.

Game Developer · Panther DevJul 2025 – Present · 1 yr 5 mos

Engaged in weekly meetings focused on game development skills and industry trends while building connections with aspiring developers and professionals.

Event Operations Technician · Georgia State UniversitySep 2024 – Nov 2025 · 1 yr 3 mos

Set up and arrange event spaces with all necessary equipment to ensure smooth and professional event execution.

Peer Tutor · KnackJun 2024 – Nov 2025 · 1 yr 6 mos
Student Assistant · Georgia State UniversityAug 2023 – May 2024 · 10 mos

Education

B.S. in Game Development · Georgia State University2022 – 2026

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