Gameplay Programmer specializing in Unity (C#) and Unreal Engine, developing engaging gameplay systems, mechanics, and user experiences for mobile and PC games. Graduated from Georgia State University with a Bachelor of Science in Game Development and have built and published projects ranging from 2D mobile games to 3D action experiences. Expertise includes gameplay programming, UI implementation, debugging, system design, and performance optimization. Whether you need a prototype, new gameplay features, bug fixes, or improvements to an existing project, I deliver clean, reliable, and high-quality solutions focused on creating polished player experiences.

Christian Williams

Gameplay Programmer specializing in Unity (C#) and Unreal Engine, developing engaging gameplay systems, mechanics, and user experiences for mobile and PC games. Graduated from Georgia State University with a Bachelor of Science in Game Development and have built and published projects ranging from 2D mobile games to 3D action experiences. Expertise includes gameplay programming, UI implementation, debugging, system design, and performance optimization. Whether you need a prototype, new gameplay features, bug fixes, or improvements to an existing project, I deliver clean, reliable, and high-quality solutions focused on creating polished player experiences.

Available to hire

Gameplay Programmer specializing in Unity (C#) and Unreal Engine, developing engaging gameplay systems, mechanics, and user experiences for mobile and PC games. Graduated from Georgia State University with a Bachelor of Science in Game Development and have built and published projects ranging from 2D mobile games to 3D action experiences.

Expertise includes gameplay programming, UI implementation, debugging, system design, and performance optimization. Whether you need a prototype, new gameplay features, bug fixes, or improvements to an existing project, I deliver clean, reliable, and high-quality solutions focused on creating polished player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Extern at Epic Games
August 1, 2025 - August 1, 2025
Designed and developed a functional Rube Goldberg machine using Unreal Engine with 12+ interactive parts using Blueprints and physics-based tools. Designed and tested 3D scenes by importing assets, creating chain reactions, and debugging to improve performance. Produced a 2-minute final video with narration, camera angles, and sound effects to present the project and machine run.
Game Developer at Panther Dev
July 31, 2025 - Present
Engaged in weekly meetings focused on game development skills and industry trends while building connections with aspiring developers and professionals.
Event Operations Technician at Georgia State University
September 1, 2024 - November 21, 2025
Set up and arrange event spaces with all necessary equipment to ensure smooth and professional event execution.
Peer Tutor at Knack
June 1, 2024 - November 21, 2025
Delivered one-on-one virtual tutoring in college-level mathematics, strengthening students’ comprehension and boosting overall course performance.
Student Assistant at Georgia State University
August 7, 2023 - May 6, 2024
Monitored security booth and verified student IDs to ensure authorized access, while also logging packages in and out of the student mailroom system.

Education

B.S. in Game Development at Georgia State University
August 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    Space Muncher
    Space Muncher is a 2D arcade-style game developed in Unity that challenges players to collect healthy food, avoid junk food, and survive increasingly difficult hazards such as meteor showers and gravity shifts. Built for both desktop and mobile platforms, the game supports keyboard and touch controls through WebGL deployment. I independently designed and programmed all gameplay systems, mechanics, UI functionality, and core game logic. Play Game: https://www.twine.net/signin View on Portfolio: https://www.twine.net/signin
    Duck Duck Shoot
    Duck Duck Shoot is a 3D deception-puzzle game built in Unreal Engine where players, as a goose, must identify alligators disguised among ducks before it’s too late. As one of the programmers, I was responsible for the shotgun mechanics and the in-game clipboard system for tracking suspects and recording evidence. Play Game: https://www.twine.net/signin Portfolio Page: https://www.twine.net/signin