Gameplay Programmer specializing in Unity (C#) and Unreal Engine, developing engaging gameplay systems, mechanics, and user experiences for mobile and PC games. Graduated from Georgia State University with a Bachelor of Science in Game Development and have built and published projects ranging from 2D mobile games to 3D action experiences.
Expertise includes gameplay programming, UI implementation, debugging, system design, and performance optimization. Whether you need a prototype, new gameplay features, bug fixes, or improvements to an existing project, I deliver clean, reliable, and high-quality solutions focused on creating polished player experiences.
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Game development portfolio showcasing the projects I’ve worked on over the years.
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