I’m a Transmedia Artist and director working with CGI, interactive worlds, and experimental games. I’m originally from the Salento peninsula and, after studying Comics and Illustration, I graduated from the Academy of Fine Arts in Bologna with a Bachelor’s in Cinema, Photography and Video, then deepened my practice with a Master’s in Net Art at Brera Academy of Fine Arts in Milan. My work combines storytelling, 3D software and real-time engines to create immersive experiences across animation, VR, installations, and gaming. I’m especially drawn to the grotesque, dark/hidden, and uncanny dimensions of the world shaped by technological progress, and I enjoy managing the full creative pipeline—from concept and visual research to production, technical implementation, and interactive deployment.…

Cristina Giannotta / Christina G Hadley

I’m a Transmedia Artist and director working with CGI, interactive worlds, and experimental games. I’m originally from the Salento peninsula and, after studying Comics and Illustration, I graduated from the Academy of Fine Arts in Bologna with a Bachelor’s in Cinema, Photography and Video, then deepened my practice with a Master’s in Net Art at Brera Academy of Fine Arts in Milan. My work combines storytelling, 3D software and real-time engines to create immersive experiences across animation, VR, installations, and gaming. I’m especially drawn to the grotesque, dark/hidden, and uncanny dimensions of the world shaped by technological progress, and I enjoy managing the full creative pipeline—from concept and visual research to production, technical implementation, and interactive deployment.…

Available to hire

I’m a Transmedia Artist and director working with CGI, interactive worlds, and experimental games. I’m originally from the Salento peninsula and, after studying Comics and Illustration, I graduated from the Academy of Fine Arts in Bologna with a Bachelor’s in Cinema, Photography and Video, then deepened my practice with a Master’s in Net Art at Brera Academy of Fine Arts in Milan.

My work combines storytelling, 3D software and real-time engines to create immersive experiences across animation, VR, installations, and gaming. I’m especially drawn to the grotesque, dark/hidden, and uncanny dimensions of the world shaped by technological progress, and I enjoy managing the full creative pipeline—from concept and visual research to production, technical implementation, and interactive deployment.

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Language

Italian
Fluent
English
Advanced

Work Experience

Transmedia Artist, Director, Game Developer & Filmmaker at La Montagna del Sapone
January 1, 2022 - Present
Creator and lead artist of a transmedia project blending CGI animated films, interactive experiences, and virtual worlds. Directed animated chapters and oversaw the complete creative process: narrative development, 3D production, animation, lighting, compositing, and interactive implementation in Unity. The project explores new forms of storytelling across cinema, animation, and game design by building immersive narrative environments audiences can explore and engage with.
VR Artist & Immersive Experience Designer at Arcadia
January 1, 2021 - Present
Independent creator of an immersive virtual reality artwork exploring digital environments, storytelling, and audience experience. Developed the project end-to-end: concept and artistic direction, 3D modeling, environment design, animation, real-time development, and VR implementation. Built with support from an artist residency, combining spatial design, visual storytelling, and interactivity to let audiences enter and engage with the virtual world.
Game Director, Developer & 3D Artist at ERASE
January 1, 2020 - Present
Creator, game director, and sole developer of an independent experimental video game about memory, identity, and human perception through interactive storytelling. Owned the full pipeline: game and narrative design, worldbuilding, artistic direction, 3D modeling, environment design, animation, lighting, UI design, and real-time development in Unity. Blends cinematic storytelling and gameplay with contemporary art practices to blur the line between games and art.
Director, 3D Artist & Filmmaker at Holy Krap
January 1, 2019 - Present
Creator, director, and sole artist of an independent experimental 3D animated short film made from concept to final production. Managed the complete creative and technical workflow: writing, art direction, 3D modeling, texturing, animation, lighting, rendering, compositing, and post-production. The film uses surreal imagery and digital aesthetics to explore experimental 3D animation and author-driven filmmaking; it has been selected at international festivals and received the Best Experimental Film Award at CutOut Fest (Mexico).
Director, Animator & 3D Artist at My Crappy, Poorly Animated Life
January 1, 2015 - Present
Creator, director, writer, and animator of an independent experimental animated short film (first installment of an ongoing series). Led the end-to-end process including concept development, scriptwriting, storyboarding, art direction, character/environment design, animation, editing, sound design, and post-production. Presented as a self-narrated performance blending spoken word, singing, and rap, combining irony, autobiography, and experimental animation in a confessional karaoke-inspired format.
Creative Director & Transmedia 3D Artist (Freelance) at Freelance / Independent contractor
January 1, 2015 - Present
Develop and direct digital projects that combine art, technology, and interactive media for Italian and international clients and partners. Manage the full creative pipeline (concept and artistic vision through production and technical implementation) across animation, gaming, VR, real-time experiences, and interactive installations. Work includes creative direction, visual development, coding, 3D/CGI production, animation, compositing, and interactive implementation.

Education

Master’s Degree in NTA – Networked Multimeda Arts (Net Art) at Brera Academy of Fine Arts, Milan
January 1, 2019 - January 1, 2022
Bachelor’s Degree in Cinema, Photography and Video at Academy of Fine Arts of Bologna, Bologna
January 1, 2013 - January 1, 2016

Qualifications

VFX Wizard Trained Pro™
January 11, 2030 - September 29, 2026
Three.js Journey – Certificate of Completion
January 1, 2023 - January 1, 2024

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education