Christopher Johnson
I am a UI Artist, Graphic Designer and Traditional Artist with over 15 years of experience in design, as well as over 20 years as a Fine Artist.
About
I am a UI Artist, Graphic Designer and Traditional Artist with over 15 years of experience in design, as well as over 20 years as a Fine Artist. My preferred mediums are watercolor and acrylic paints, with a focus on Character Design / Worldbuilding / and Concept Art, as well as Pop Culture, Fan art and Impressionist Landscapes. My focus in Graphic Design has been on Corporate Branding, Creative Pieces and Promotional Items, with a specialty in Vector Illustration and Print Production. I currently operate my own successful Fine Arts / Design Business selling my artwork online, and at comic cons, with an emphasis on comic, game, anime and fantasy art.
I have recently graduated from a UI / UX Certification Course through ELVTR and instructed by Ivy Sang, UI/UX Director for Blizzard (home of Diablo, WoW and more!).
I am currently available for Remote / Contract Work.
See my online portfolio of Traditional Art, Design and UI/ UX projects at: Website not available. Sign in: https://www.twine.net/signup
- 20 years' experience
- Joined October 2025
Skills· 32
- Branding
- Logo
- Pen and Ink Illustration
- Illustration
- Gouache Illustration
- Pencil Illustration
- Poster
- Fantasy Illustration
- Signage
- T-shirt Design
- Business Card
- Book Illustration
- Watercolour Illustration
- Artwork
Adobe Illustrator- Acrylic Illustration
Adobe Photoshop
Adobe InDesign
Adobe Premiere Pro- Adobe After Effects
Figma- Web Design
- Infographic
- Narrative Illustration
UI- Book Cover
- Character Design
- 3D Animation
- 3D Design
- Product Design
- Game Design
- Childrens Book Illustration
Languages
- EnglishFluent
Industry experience
- Retail
- Gaming
- Consumer Goods
- Other
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Work experience· 6 roles
UI/UX for Gaming course focusing on developing a comprehensive digital portfolio, including player profiles, paper prototyping, flow charts, wireframes, and UI mockups. Planned and conducted usability tests and explored strategies to increase game desirability for various player types.
Created custom branded bags and boxes per client specifications and industry best practices. Assisted Customer Service with upselling design/branding services. Designed schematics for new products and collaborated with Production. Delivered quality customer service and cross-department collaboration. Prepared meeting documentation and presented new product ideas to supervisors.
Instructed guided classes in watercolor and acrylic painting, and traditional pencil drawing. Created marketing collateral and ran social media campaigns to recruit students. Upsold art materials used in classes. Grumbacher Certification for each area taught.
Education
Certification Course geared on introducing core concepts for UI/UX for Gaming like Player Journeys, Paper Prototyping, Flowcharting in Figma, Iterative Design, Wireframing in both low and high fidelity.
Certifications and awards
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