Available to hire
I’m Cihan Demirkan, a passionate and versatile illustrator and 3d artist/developer based in The Hague, Netherlands. I am creating fine line pen and ink illustrations for books, comics or stand alone commissions. Visit my instagram for my drawings, @dmrkn_hn
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Language
English
Fluent
Dutch
Beginner
Turkish
Fluent
Work Experience
Asset Engineer at Siemens Digital Industries Software
January 1, 2018 - PresentOptimized existing and created new 3D models and effects (vehicles, buildings, vegetation, decals) for a wide range of sensors in the simulation world. Developed and maintained the asset exporter using the Modo C++ SDK. Wrote tools and scripts for repetitive tasks, asset editing and validation. Managed the asset database and ensured everything worked correctly. Coordinated outsourced assets, planning meetings, quality checks and integration. Researched and implemented different optimization styles, and developed runtime and compile-time converters for Unreal Engine. Improved overall Unreal performance by 60%. Maintained and improved Blender Prescan (Exporter/Importer). Developed an asset editor in Qt5 C++.
Senior 3D/2D Technical Artist at Augmea Simulation and VR Technologies
January 1, 2016 - January 1, 2018Worked on military vehicle and personnel training simulators using CryEngine and VR devices. Created vehicles, weapons, characters and environmental assets, including texturing and materials. Built custom shaders, UI design and implementation, level design and scripting, and SFX. Implemented a large-area terrain system using real-world data, including raster and vector formats. Added thermal imagery, additional render targets, and 3D UI components. Shared knowledge of CryEngine systems and data structures.
Technical Artist at Crytek
January 1, 2015 - January 1, 2016Prepared graphics knowledge base for Augmea Inc. Produced 3D models and Lua-scripted objects.
3D/2D Generalist at Sanlab R&D and Simulation
January 1, 2011 - January 1, 2015Developed operator training simulators for heavy construction vehicles. Created high-resolution renderings for catalogs and marketing materials; designed and produced training levels in Unity, UI concepts, icons and visuals to support the graphics engine.
3D/2D Generalist at Orator Games
January 1, 2011 - January 1, 2013Created artistic material including concept art, 3D models, textures and animation. Worked on UI programming, shaders, and promotional graphics. Contributed to several mobile game titles.
Education
Bachelor’s Degree in Graphic Design at Dokuz Eylul University, Fine Arts Faculty
January 11, 2030 - March 10, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Illustrations for a short horror, psychological story. 8 pieces of drawings.
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