Cihan Demirkan

Available to hire

I'm Cihan Demirkan, a passionate and versatile illustrator and 3d artist/developer based in The Hague, Netherlands. I am creating fine line pen and ink illustrations for books, comics or stand alone commissions.

About

I’m Cihan Demirkan, a passionate and versatile illustrator and 3d artist/developer based in The Hague, Netherlands. I am creating fine line pen and ink illustrations for books, comics or stand alone commissions. Visit my instagram for my drawings, @dmrkn_hn

  • Joined January 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 2

Handmade pen and ink fantasy illustration illustrator

  • Artist

Work experience· 5 roles

Asset Engineer · Siemens Digital Industries SoftwareJan 2018 – Present · 8 yrs 11 mos

Optimized existing and created new 3D models and effects (vehicles, buildings, vegetation, decals) for a wide range of sensors in the simulation world. Developed and maintained the asset exporter using the Modo C++ SDK. Wrote tools and scripts for repetitive tasks, asset editing and validation. Managed the asset database and ensured everything worked correctly. Coordinated outsourced assets, planning meetings, quality checks and integration. Researched and implemented different optimization styles, and developed runtime and compile-time converters for Unreal Engine. Improved overall Unreal performance by 60%. Maintained and improved Blender Prescan (Exporter/Importer). Developed an asset editor in Qt5 C++.

Senior 3D/2D Technical Artist · Augmea Simulation and VR TechnologiesJan 2016 – Jan 2018 · 2 yrs 1 mo

Worked on military vehicle and personnel training simulators using CryEngine and VR devices. Created vehicles, weapons, characters and environmental assets, including texturing and materials. Built custom shaders, UI design and implementation, level design and scripting, and SFX. Implemented a large-area terrain system using real-world data, including raster and vector formats. Added thermal imagery, additional render targets, and 3D UI components. Shared knowledge of CryEngine systems and data structures.

Technical Artist · CrytekJan 2015 – Jan 2016 · 1 yr 1 mo

Prepared graphics knowledge base for Augmea Inc. Produced 3D models and Lua-scripted objects.

3D/2D Generalist · Orator GamesJan 2011 – Jan 2013 · 2 yrs 1 mo
3D/2D Generalist · Sanlab R&D and SimulationJan 2011 – Jan 2015 · 4 yrs 1 mo

Education

Bachelor’s Degree in Graphic Design · Dokuz Eylul University, Fine Arts Faculty2030 – 2026

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