Cihan Demirkan
- The Hague, Netherlands
- 2 projects
I'm Cihan Demirkan, a passionate and versatile illustrator and 3d artist/developer based in The Hague, Netherlands. I am creating fine line pen and ink illustrations for books, comics or stand alone commissions.
About
I’m Cihan Demirkan, a passionate and versatile illustrator and 3d artist/developer based in The Hague, Netherlands. I am creating fine line pen and ink illustrations for books, comics or stand alone commissions. Visit my instagram for my drawings, @dmrkn_hn
- Joined January 2026
Skills· 18
Languages
- EnglishFluent
- DutchBeginner
- TurkishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
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Projects · 2
Illustrations for a short horror, psychological story. 8 pieces of drawings.
- Book Illustrator
Work experience· 5 roles
Optimized existing and created new 3D models and effects (vehicles, buildings, vegetation, decals) for a wide range of sensors in the simulation world. Developed and maintained the asset exporter using the Modo C++ SDK. Wrote tools and scripts for repetitive tasks, asset editing and validation. Managed the asset database and ensured everything worked correctly. Coordinated outsourced assets, planning meetings, quality checks and integration. Researched and implemented different optimization styles, and developed runtime and compile-time converters for Unreal Engine. Improved overall Unreal performance by 60%. Maintained and improved Blender Prescan (Exporter/Importer). Developed an asset editor in Qt5 C++.
Worked on military vehicle and personnel training simulators using CryEngine and VR devices. Created vehicles, weapons, characters and environmental assets, including texturing and materials. Built custom shaders, UI design and implementation, level design and scripting, and SFX. Implemented a large-area terrain system using real-world data, including raster and vector formats. Added thermal imagery, additional render targets, and 3D UI components. Shared knowledge of CryEngine systems and data structures.
Prepared graphics knowledge base for Augmea Inc. Produced 3D models and Lua-scripted objects.
Education
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